Tuesday, December 13 2011
Storyline? In ‘Skyrim’? No Thanks!
The narrative rests in the relationship between the environment and the items found in it, specifically placed for the player to find and create an explanation.
Wednesday, September 7 2011
In Some Games, It’s the Pattern, Not the Plot, That Makes Them Beautiful
Tetris doesn't say a whole lot about anything, right?
Tuesday, September 6 2011
Show and Tell: On Words and Images in Comics
While there are prose books that use pictures for illustrative purposes, only in comics are stories actively told through both written words and drawn pictures.
Tuesday, July 26 2011
In ‘Bastion’, Narrative’s Stranglehold on Life and Death Is “Jus’ Foolin’” with You
Bastion's narration establishes a suitably oppressive mood that is as richly textured as the game's visuals.
Wednesday, July 6 2011
How Intricate Can Marvel’s Storyworld Become on Film?
Marvel producers are attempting to create a film analog to the Marvel Universe that knits together the publisher's mainline titles. Will moviegoing audiences keep coming back for the next story, and the next?

































