Articles tagged "nintendo ds"

Multimedia Review

Summon Night: Twin Age

by L.B. Jeffries

[7.Jul.08] :. Summon Night: Twin Age has just enough of that engaging "Gotta explore the whole map" appeal that playing never feels like a chore.

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Mystified by the Cult of Chrono Trigger

by Mike Schiller

[2.Jul.08] :. Excited as anybody by the upcoming DS re-release of Chrono Trigger, I'm curious as to what makes it such a well-regarded and influential game.

Moving Pixels

 

Multimedia Review

Teenage Zombies: Invasion of the Alien Brain Thingys!

by Azmol Meah

[23.Jun.08] :. It's quite bizarre to see a game which in the concept sounds incredible -- playing as the dead, awakening to feed -- when the ultimate experience is so the opposite.

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Multimedia Review

Ninja Gaiden: Dragon Sword

by L.B. Jeffries

[28.May.08] :. The entirety of Ninja Gaiden: Dragon Sword is controlled with your stylus. That's it. Every single button on the DS causes you to block.

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Multimedia Review

The World Ends With You

by Michael Abbott

[16.May.08] :. Almost without exception, the changes to the standard JRPG formula in The World Ends With You improve the gameplay and provide a startlingly fresh take on the role-playing experience.

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Hurry Up Hedgehog!

by Azmol Meah

[8.May.08] :. Azmol Meah takes on the UK-exclusive Hurry Up Hedgehog! for the Nintendo DS. He doesn't hold back.

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Do You Miss the Pencil and Paper?

by Mike Schiller

[7.May.08] :. The dependence of the Nintendo DS on stylus-based games has inspired an influx of pen-and-paper game translations. How do they hold up to the real thing?

 

Naruto: Ninja Destiny

by L.B. Jeffries

[5.May.08] :. The very point of having a huge roster of characters to play is the change of tactics and style that different characters bring with them. With Naruto, none of that exists.

 

Guitar Hero’s Branches Turn to Twigs

by Mike Schiller

[1.May.08] :. The Guitar Hero franchise is being diluted by the sheer number of uses of the Guitar Hero name.

 

Slow economy responsible for decline in casual gamers

by Victor Godinez [The Dallas Morning News (MCT)]

[9.Apr.08] :. I got a lot of feedback on my previous column about the weak dollar possibly accounting for the Wii shortage here in the U.S. So much that I thought I’d look at another way the economy might...

 

Professor Layton and the Curious Village

by Arun Subramanian

[14.Mar.08] :. Professor Layton and the Curious Village succeeds because of the way it marries puzzles and adventure gaming while packaging the combination in a unique and aesthetically pleasing way.

 

Mario Party DS

by Mike Schiller

[7.Mar.08] :. Mario Party DS benefits from the fact that a single-player game of Mario Party makes more sense on the Nintendo DS than it does on a home console.

 

Tony Hawk’s Proving Ground

by Darwin Hang

[7.Feb.08] :. The online play in Tony Hawk's Proving Ground fares well, because you can take people on while you psychoanalyze their avatars.

 

Phoenix Wright: Ace Attorney: Trials and Tribulations

by Azmol Meah

[24.Jan.08] :. Phoenix is wiser, older, and far more battle-weary than before.

 

Contra 4

by Arun Subramanian

[17.Jan.08] :. Games like Contra presented a sort of difficulty that, while extremely demanding, was what offered those games longevity to begin with.

 

Rayman Raving Rabbids 2

by Cole Stryker

[16.Jan.08] :. Rayman Raving Rabbids 2 really shines in the multiplayer mode, as is to be expected with this sort of game.

 

Mega Man ZX Advent

by Azmol Meah

[10.Jan.08] :. When you've got a loyal fanbase who buys your games regardless of quality, is there really any need to rock the boat?

 

Flipper Critters

by Mike Schiller

[9.Jan.08] :. If nothing else, Flipper Critters is certainly colorful.

 

`Revenant Wings’ brings real-time strategy play to `Final Fantasy’

by Justin Hoeger [McClatchy Newspapers (MCT)]

[18.Dec.07] :. For the second time this year, Square Enix tries its hand at making a real-time strategy game out of one of its franchises. This time, it works. Where the resource gathering and base building of...

 

Dementium: The Ward

by L.B. Jeffries

[3.Dec.07] :. Renegade Kid basically took the game concept of Contra and hooked it into a survival horror FPS.

 

Chibi Robo: Park Patrol

by L.B. Jeffries

[27.Nov.07] :. Even a ten-year-old could grasp that harvesting an entire forest at once is not as good as harvesting it in sections by simply comparing it to Chibi Robo's carefully balanced flower economy.

 

The Legend of Zelda: Phantom Hourglass

by Arun Subramanian

[9.Nov.07] :. While it's easy to view Phantom Hourglass as the successor to The Wind Waker, in reality, it's just as much a direct descendant of A Link to the Past, due almost solely to perspective.

 

MySims

by Cole Stryker

[7.Nov.07] :. MySims is a "god game" that leaves you feeling more mortal than ever.

 

Dragon Ball Z: Harukanaru Densetsu

by Azmol Meah

[23.Jul.07] :. Dragon Ball Z is known and loved for its over the top, action packed, fast paced, soap opera-esque drama. Why relegate all the drama to the random draw of cards?

 

Spectrobes

by Azmol Meah

[23.Apr.07] :. If Nintendo were given a dollar for every Pokémon clone out there, they'd be a whole lot richer.

 
 
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