Tuesday, December 2 2008
ZA Critique: Okami
A breakdown of the merits and missteps of Okami's design.
Friday, June 13 2008
Okami (Wii Version)
Not only does it not make sense for Okami to look any other way, but moreover, it makes no sense for any other game to look like Okami.
Friday, May 16 2008
A Four-Leaf Clover Goes Platinum
Clover Studio has returned as PlatinumGames, complete with a publishing deal with Sega. It's time to celebrate, people.
Tuesday, May 13 2008
Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity
In the sixth installment of the Zarathustran Analytics series, L.B. Jeffries explores those games that fall outside the boundaries set by his guidelines.
Monday, December 4 2006
Okami
The world is literally a moving painting and from the fluttering grass to the chirping birds and animated townspeople, everything feels absolutely alive.

































