Friday, February 6 2009
World in Conflict
Despite its genre, World in Conflict feels less like StarCraft and more like Counter-Strike.
Friday, January 30 2009
A Vampyre Story
Working as a graphic artist on a successful game does not necessarily translate into the ability to successfully write and develop one.
Monday, January 26 2009
Crayon Physics Deluxe
What Crayon Physics Deluxe represents is a game where the author's intent is barely a whisper.
Monday, January 12 2009
This is a Cry for Help
Edmund McMillen's collection shows the slow shift from just making games with an artistic edge, through the indie scene, and to the subsequent art games that are starting to become popular now.
Wednesday, December 17 2008
Left 4 Dead
Playing as the infected and coordinating with your team as you try and stop the survivors from reaching the safe room is just as fun and fleshed-out as playing as the survivors.
Wednesday, December 10 2008
The Campbellian Myth of Monkey Island
The Secret of Monkey Island is one of the '90s' best examples of interactive fiction, and it accomplishes this by using a variety of narrative and game design techniques to deliver a Joseph Campbell experience.
Wednesday, December 3 2008
Pipe Mania
Pipe Mania features that holy grail of replayability: emergent gameplay.
Wednesday, November 19 2008
Silent Hill: Homecoming
"Atmosphere" is the key word when talking about Silent Hill, and Homecoming is no different.
Friday, November 7 2008
Dead Space
While Dead Space's influences are easy to spot, it is extraordinarily smart about cohesively assembling key elements from these influences into a compelling experience.

































