Tuesday, October 25 2011
Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games
The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.
Monday, August 22 2011
Moving Pixels Podcast: Misogyny, Misandry, and ‘Catherine’
Settle in for an evening with Moving Pixels as we explore the dark themes and curious gameplay of Atlus's biggest release to date, Catherine.
Wednesday, April 22 2009
Mokira: Persona
Persona is infinitely unpredictable, and manages to be quite soothing at the same time.
Friday, December 5 2008
Shin Megami Tensei: Persona 4
The story of Persona 4 is about our relationship with the masks we wear to get through life and the ones we observe on television.

































