Tuesday, August 3 2010
Worlds Without Words: What German Expressionism Can Teach Us About Game Design
A moving picture is worth 24,000 words per second. How about a game?
Thursday, January 10 2008
Mega Man ZX Advent
When you've got a loyal fanbase who buys your games regardless of quality, is there really any need to rock the boat?
Friday, December 21 2007
Trilby: The Art of Theft
Given that his game is free, Ben "Yahtzee" Croshaw can actually toy with the idea of creating moments in the game that are expressly meant to piss you off.
Thursday, May 31 2007
Wario: Master of Disguise
Wario: Master of Disguise might have been more successful had it evoked platformers of old, particularly the well-regarded portable Wario Land titles.

































