Tuesday, August 3 2010
Worlds Without Words: What German Expressionism Can Teach Us About Game Design
A moving picture is worth 24,000 words per second. How about a game?
Friday, June 20 2008
Boom Blox
The different weights of blocks and projectiles alike are so well realized, they are almost tactile.
Monday, April 28 2008
Downstream Panic!
Ever wonder what would happen If LocoRoco and Lemmings had a baby?
Friday, December 14 2007
Lego Fever
The play modes of Lego Fever, while not necessarily all that original in their design, are executed perfectly.
Bust a Move Bash!
Everything that is good and right in the kingdom of puzzle games -– addictive game play, mass appeal and challenge -– is startlingly absent in Bust a Move Bash!.
Thursday, June 7 2007
Tetris Evolution
Tetris Evolution starts with the tried and true concept of Tetris and takes it somewhere it's never been before: Xbox Live.
Monday, May 7 2007
Lumines Plus
Lumines Plus is just frustrating enough to be rewarding every time you keep the board clear for long enough to tackle another skin, just simple enough to allow you to zone out while playing it.

































