Wednesday, August 31 2011
Cut to the Chase: Undressing the Video Game Plot
Deus Ex: Human Revolution may prove Coco Chanel right: "before you leave the house, take one thing off.”
Tuesday, July 12 2011
Moving Pixels Podcast: To Live and Die in ‘L.A. Noire’
Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.
Wednesday, June 22 2011
Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
Monday, June 13 2011
Moving Pixels Podcast: A Look at Inclusivity in Video Games
This week the Moving Pixels podcast interfaces with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games.
Friday, June 10 2011
Playing the Persona in ‘L.A. Noire’
L.A Noire is a rare game that doesn’t let us into the head of its protagonist.
L.A. Noire
The plot of L.A. Noire will progress whether you're a Clouseau-style bumbling fool or a Sherlock Holmes of the hard-boiled set.
Wednesday, June 1 2011
‘L.A. Noire’: The Fatalism of American Sticktoitiveness
You can get through the entire story by being the least competent detective in the world. The story will unfold, as it were, despite you.
Friday, January 21 2011
Civil Violence in the Old West: ‘Red Dead Redemption’
Red Dead Redemption shows us over and over again that the bonds of society do little to quell man’s violent nature. Rather, man’s violent nature shapes the civilizations that we live in, creating a world of constant conflict on a personal and national level.
Monday, June 21 2010
Father’s Day Is Over, But Daddy Issues Remain in ‘Bioshock 2’ and ‘Red Dead Redemption’
Baby Boomer films such as Star Wars taught us about the corruptible and corrupting influence of an authoritarian father; now games like Bioshock 2 and Red Dead Redemption explore Generation X's “daddy issues”.
Friday, June 18 2010
How Open Is Your Open World?
As worlds become more open they demand more attention, and there’s a clear trade-off between story and environmental details.

































