Tuesday, May 3 2011
Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)
The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.
Wednesday, November 19 2008
Silent Hill: Homecoming
"Atmosphere" is the key word when talking about Silent Hill, and Homecoming is no different.
Monday, September 29 2008
TWiG 2008-09-29: Another Go with the Hedgehog
New releases for the week of 2008-09-29...
Monday, August 21 2006
Silent Hill (2006)
"It was Christophe's vision that Rose is very much a normal person in this un-normal world," says Radha Mitchell.
Friday, April 21 2006
Silent Hill (2006)
Long on atmosphere, Silent Hill is way short on cunning or beguiling. It's also short on sense.

































