Friday, June 27 2008
SimCity Societies
Tilted Mill was so preoccupied with simplifying the game mechanics that they, in fact, made it too simple -- by disallowing failure, Societies is stripped of the joy of success.
Tuesday, May 13 2008
Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity
In the sixth installment of the Zarathustran Analytics series, L.B. Jeffries explores those games that fall outside the boundaries set by his guidelines.
































