Tuesday, November 11 2008
Games as Language Systems
Video games actually carry many of the expressive properties of language itself.
Friday, September 19 2008
Spore
Ideally, Spore is more like a bucket of crayons than a copy of Candy Land -- it's a tool for creating, not a game to be won, lost, or even completed.
Monday, September 1 2008
TWiG 2008-09-01: The Coming of the Spore
New releases for the week of 2008-09-01...
Tuesday, May 13 2008
Zarathustran Analytics in Video Games, Part 6: Accomodating Nonconformity
In the sixth installment of the Zarathustran Analytics series, L.B. Jeffries explores those games that fall outside the boundaries set by his guidelines.
































