Tuesday, October 25 2011
Other Princesses, Other Castles: The Problem with Playing Romantically in Video Games
The insensibly repetitious nature of romance present in both video game plots and in their mechanics leads to all too familiar storytelling.
Wednesday, March 3 2010
Sorry, Dante, but your princess is in another castle
Is blonde and voluptuous a sufficient motive for harrowing hell?
Wednesday, December 9 2009
Locomotion, Parkour, and the Illusion of Competence in Video Games
The illusion of speed is magnified by the perspective offered to the player.
Monday, August 4 2008
DHARMA’s Bent Reality: The Video Game Sensibility of Lost
Perhaps the most complete and fascinating assimilation of video game-type content into a different medium at a deep and thorough level occurs within the narrative world of the popular television show Lost.
Monday, April 9 2007
Super Paper Mario
It is Super Paper Mario's quick wit, above all, that makes it such a joy to play.


































