Tuesday, April 12 2011
Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 1)
Let's Plays are just a small component of the overarching practice of collective gaming consciousness, to which I would add social media sites, review aggregators, game stores and other physical and digital spaces that affirm, check, and remix gaming knowledge along with other fan practices.
Thursday, September 24 2009
The New Influencers: A Marketer’s Guide to the New Social Media by Paul Gillin
Paul Gillin writes with an almost feverish, utopian optimism about the "endless possibilities" of Web 2.0 that becomes irritating.



































