Tuesday, June 10 2008
Zarathustran Analytics in Video Games, Part 10: The Value of Player Experience
The last installment of the ZA series (for now) is finally here, with L.B. Jeffries talking about why the critical focus should be on the experiences games can potentially generate as opposed to other approaches.
Tuesday, May 27 2008
Zarathustran Analytics in Video Games, Part 8: The Factions of Gaming
L.B. Jeffries offers an analysis of the various constituencies of gamers, and how the attitudes of those groups can reflect the Zarathustran Analytics approach.
Tuesday, May 20 2008
Zarathustran Analytics in Video Games, Part 7: Application of Forms
In part 7 of L.B. Jeffries' series, the previously-defined classification system is applied to a few well-known games

































