Wednesday, September 28 2011
Paying to Own, Paying to Compete: Monetizing the Social Game
No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.
Wednesday, August 24 2011
‘Vampire Vision’: A Study of the Player, A Study in Incentive
Developed by the Center for Game Science, Vampire Vision is an educational game. And yet, it is still actually kind of fun – an insidious kind of fun at that.
































