Wednesday, April 4 2012
From Software is a company that has made its living skirting the edges of player satisfaction and player flagellation. In Armored Core V, they continue this trend.
Monday, October 31 2011
Dark Souls is forged on the idea that the experience of a game is one marked by punishing difficulty, frequent death, and even more importantly, consequential death. And this is why its fans like it. And why you will too.
Wednesday, October 7 2009
A player can make mistakes with dire consequences that are absolutely irreversible.
Wednesday, June 24 2009
The merits of cutscenes aside, games that do have them traditionally employ them to further the plot of the game. A game that requires the player to focus their attention on consequential, reflex-oriented tasks does so at the disservice of a title's narrative.