Nintendo

Features

Accepting the Absurd via Super Smash Bros. Brawl

While video games will always adopt varying levels of verisimilitude, the Wii presents a novel challenge to the conventional consciousness, and that is an attack on realism. [17 April 2008]

Reviews

Punch-Out!!

Punch-Out!! is a game wholly limited by it’s greatest selling point: its adherence to its source material. [22 July 2009]

Pokémon Ranger: Shadows of Almia

Surely, after almost four years of the DS being on the market, even the big N must realise that drawing circles on the screen is only fun, like, maybe twice? [28 January 2009]

Wii Music

Where Miyamoto says you're creating music, you're actually just creating varying rhythms, stringing together eighth and sixteenth notes. [14 November 2008]

Art Style: Orbient

How does one evaluate the challenge of a game that features an entirely unique play style? [27 October 2008]

Mario Super Sluggers

With the baseball postseason in full swing, Mario Super Sluggers steps up to the plate with a typically psychedelic take on America's pastime -- and hits an RBI triple. [1 October 2008]

Wii Fit

L.B. Jeffries offers his experiences with eight weeks of Wii Fit training. [25 July 2008]

Super Smash Bros. Brawl

Even though many of the core game mechanics have not changed a jot from Melee, it's still almost impossible to return to the older game after seeing what the newer stages were capable of. [23 May 2008]

Mario Kart Wii

Mario Kart Wii has reached critical mass levels of madcappery. [14 May 2008]

Mario Party DS

Mario Party DS benefits from the fact that a single-player game of Mario Party makes more sense on the Nintendo DS than it does on a home console. [7 March 2008]

The Legend of Zelda: Phantom Hourglass

While it's easy to view Phantom Hourglass as the successor to The Wind Waker, in reality, it's just as much a direct descendant of A Link to the Past, due almost solely to perspective. [9 November 2007]

Brain Age 2

Why are you crossing out my numbers? I need those numbers! [4 September 2007]

Trace Memory

Trace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo. [13 July 2005]

Polarium

Polarium is one of those games that's going to be overlooked by the masses because we've moved past the simple games of yore. [16 May 2005]

Wario Ware Touched!

Wario Ware Touched! remains something of a demonstration of the unique properties of the DS. [30 March 2005]

Super Mario 64 DS

The ability to see where games like Ratchet and Clank and Jak and Daxter evolved from is a wonderful opportunity. [15 December 2004]

Donkey Kong (Classic NES Series)

Nintendo has gone the purists' route with this title and has left everything at its mediocre best. [30 June 2004]

Legend of Zelda Collector’s Disc

The ports of both the NES games are flawless -- including all of the original flaws. [11 February 2004]

Mario Kart: Double Dash!!

While some would say that all art is political, and video games, as an art form, must then also be political, they would have to dig awfully deep in Double Dash!! to find politics worth discussing. [7 January 2004]

Wario Ware, Inc.: Mega Microgame$

By giving us what we want (fast paced, addictive gaming), they're disconnecting us from the rest of the world and forcing us to slow down so we can remember what time is. [19 November 2003]

Nintendogs

Like most sim games, Nintendogs is not about control, but care. [1 January 1995]

Mario Kart DS

I can't think of another Nintendo franchise that's so readily adaptable to online play.

Brain Age: Train Your Brain in Minutes a Day!

When you ask someone to read three pages of The Scarlet Letter and time how fast they can read it, you are rewarding speed over understanding.

Animal Crossing: Wild World

Right now I really want an axe, but that crook Tom Nook won't sell me one yet.

Blogs

Moving Pixels: Art Style: Rotohex

For all intents and purposes, Art Style: Rotohex is Tetris with triangles. [26 November 2008]