NintendoFeatures
Accepting the Absurd via Super Smash Bros. BrawlWhile video games will always adopt varying levels of verisimilitude, the Wii presents a novel challenge to the conventional consciousness, and that is an attack on realism. [17 April 2008] Reviews
Punch-Out!!Punch-Out!! is a game wholly limited by it’s greatest selling point: its adherence to its source material. [22 July 2009]
Pokémon Ranger: Shadows of AlmiaSurely, after almost four years of the DS being on the market, even the big N must realise that drawing circles on the screen is only fun, like, maybe twice? [28 January 2009]
Wii MusicWhere Miyamoto says you're creating music, you're actually just creating varying rhythms, stringing together eighth and sixteenth notes. [14 November 2008]
Art Style: OrbientHow does one evaluate the challenge of a game that features an entirely unique play style? [27 October 2008]
Mario Super SluggersWith the baseball postseason in full swing, Mario Super Sluggers steps up to the plate with a typically psychedelic take on America's pastime -- and hits an RBI triple. [1 October 2008]
Super Smash Bros. BrawlEven though many of the core game mechanics have not changed a jot from Melee, it's still almost impossible to return to the older game after seeing what the newer stages were capable of. [23 May 2008]
Mario Party DSMario Party DS benefits from the fact that a single-player game of Mario Party makes more sense on the Nintendo DS than it does on a home console. [7 March 2008]
The Legend of Zelda: Phantom HourglassWhile it's easy to view Phantom Hourglass as the successor to The Wind Waker, in reality, it's just as much a direct descendant of A Link to the Past, due almost solely to perspective. [9 November 2007]
Trace MemoryTrace Memory is difficult to describe as it feels like it's stuck somewhere between a game and a tech demo. [13 July 2005]
PolariumPolarium is one of those games that's going to be overlooked by the masses because we've moved past the simple games of yore. [16 May 2005]
Wario Ware Touched!Wario Ware Touched! remains something of a demonstration of the unique properties of the DS. [30 March 2005]
Super Mario 64 DSThe ability to see where games like Ratchet and Clank and Jak and Daxter evolved from is a wonderful opportunity. [15 December 2004]
Donkey Kong (Classic NES Series)Nintendo has gone the purists' route with this title and has left everything at its mediocre best. [30 June 2004]
Legend of Zelda Collector’s DiscThe ports of both the NES games are flawless -- including all of the original flaws. [11 February 2004]
Mario Kart: Double Dash!!While some would say that all art is political, and video games, as an art form, must then also be political, they would have to dig awfully deep in Double Dash!! to find politics worth discussing. [7 January 2004]
Wario Ware, Inc.: Mega Microgame$By giving us what we want (fast paced, addictive gaming), they're disconnecting us from the rest of the world and forcing us to slow down so we can remember what time is. [19 November 2003]
Mario Kart DSI can't think of another Nintendo franchise that's so readily adaptable to online play.
Brain Age: Train Your Brain in Minutes a Day!When you ask someone to read three pages of The Scarlet Letter and time how fast they can read it, you are rewarding speed over understanding.
Animal Crossing: Wild WorldRight now I really want an axe, but that crook Tom Nook won't sell me one yet. Blogs
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