December 2010
Moving Pixels Podcast: Exploring Albion in ‘Fable III’
Political, promising, and peculiar, we explore how the land of Albion is presented in this newest iteration of the Fable series.
‘Burnout’ Ruined Racing Games For Me
What puts Burnout ahead of other arcade racers like Split/Second and Blur is a single and perfectly implemented mechanic: the ability to ram cars.
Winking at the Player: Subtle Hints in Straight Faced Games
Self aware games don’t always break the fourth wall; sometimes they just peer over it.
What ‘Super Meat Boy’ Can Teach ‘Assassin’s Creed’
Assassin's Creed 2 broke my TV. If it was more like Super Meat Boy, it wouldn't have.
‘Mafia II’ Goes Retro with ‘Joe’s Adventures’, Early 2000s Retro That Is
Through its recreation of both a 1940s and 1950s setting, Mafia II is obviously a game with a retro vibe. Why then, am I reminded more of early 2000 when I play Joe's Adventures?
November 2010
On Gender Ambiguity in a Binary Paradigm
I had free reign to corner and manipulate any man or woman that Verge had compiled a dossier on, but I'd only ever succeeded in capturing men. What could the reason for this be? And did my record of victims shape who Daily was for me?
Moving Pixels Podcast: The Undead Invade New Austin
Zombies are slow, and gunslingers are fast. Is that still formula enough for terror?
‘Fallout’, the “To Do” List Simulator
My well-honed Puritan work ethic is my own worst nightmare in a game like this.
Considering the Politics of Sociopathy in ‘Beautiful Escape: Dungeoneer’
If there is one truly unsettling element to this game, it isn't the torture sequences, but the dating sim parts that precede them.
















