We're not players in Heavy Rain so much as we are actors. We're meant to assume the roles of these characters, to think like them, and the controversial controls reflect that desire.
Spoiler Warning: This post gives away a spoiler that’s irrelevant to the story of Phantasmagoria: A Puzzle of Flesh but that is also the game’s…
Is blonde and voluptuous a sufficient motive for harrowing hell?
If a game is the space between design and content, then engaging with topics like feedback, distribution of load times, and accessibility to new players are important factors.
A warning screen appears when you first start Silent Hill: Shattered Memories that states “This game plays you as much as you play it.” This is a warning not to be taken lightly.
Why not put that gamer brain power to some good use, since we've got it doing grunt work anyway?
Much of Vice City's authenticity is derived less from any kind of historical reality than it is from the fiction that helped shaped a sense of Miami in the 1980s.
The map is very literally your weapon in Modern Warfare 2.
Brian Crecente, who reviewed Dante’s Inferno for Kotaku and liked it a lot more than I did, writes the following under the subject of things…
Despite popular opinion, I don't think any kind of spoiler can truly ruin your experience with any game.