
The Demon’s Souls multiplayer servers are going offline at the end of the month. Soon, the game’s unique online components (asynchronous messaging, death replays, and a mixture of competitive and cooperative multiplayer features) will disappear, leaving behind a game best known for its obscure systems and punishing difficulty. When I heard about this in April, I took it as a sign to finally embark upon my long delayed playthrough. One of the game’s major draws was its online component, so I thought that I would burn through the game and have the complete experience.
A month and half and countless deaths later, it is becoming increasingly clear that I’m not going to beat Demon’s Souls before June 1st. Even after all the hype, I underestimated how difficult and deliberately paced the game would be. I’m just glad that I’m getting a sense of the game’s full potential, as some of the most memorable moments so far have involved the online components. It’s hard to preserve a virtual world. After all, videos, walkthroughs, and written accounts can only convey so much. Still, I figure that the best way to remember Demon’s Souls multiplayer is to make sure it lives on in other media. Here are a few of my travel logs:




















