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Thursday, May 17, 2012
Some notes on Demon's Souls's bizarre social scene on the eve of its demise.

The Demon’s Souls multiplayer servers are going offline at the end of the month. Soon, the game’s unique online components (asynchronous messaging, death replays, and a mixture of competitive and cooperative multiplayer features) will disappear, leaving behind a game best known for its obscure systems and punishing difficulty. When I heard about this in April, I took it as a sign to finally embark upon my long delayed playthrough. One of the game’s major draws was its online component, so I thought that I would burn through the game and have the complete experience.


A month and half and countless deaths later, it is becoming increasingly clear that I’m not going to beat Demon’s Souls before June 1st. Even after all the hype, I underestimated how difficult and deliberately paced the game would be. I’m just glad that I’m getting a sense of the game’s full potential, as some of the most memorable moments so far have involved the online components. It’s hard to preserve a virtual world. After all, videos, walkthroughs, and written accounts can only convey so much. Still, I figure that the best way to remember Demon’s Souls multiplayer is to make sure it lives on in other media. Here are a few of my travel logs:


Wednesday, May 16, 2012
No One Lives Forever suggested that an FPS could actually represent a world to explore, not merely a “game board” to move across.

The title of my article is a bit unfair because in truth No One Lives Forever is so much more than just Doom with a female protagonist.


Arriving two years after the original Half-Life, No One Lives Forever shared with that much celebrated game a more careful attention to environmental detail as well as a sense that the FPS could be so much more than a genre about a roving gun hunting monsters or hunting Nazis or hunting monstrous Nazis.


Friday, May 11, 2012
It lessens Drake’s heroism to see him shoot someone, not because it makes him a violent man, but because it makes him look weak.

Recently, a fan of the Uncharted games edited together cut scenes and bits of gameplay to create a feature length movie of each game. Personally, this is something that I’ve always wanted to see since just watching the cut scenes in order didn’t present a coherent story.


Watching the three movies, I was surprised by my reaction to the third one. I think that Uncharted 2: Among Thieves is the best game in the series with the best character arcs, the best writing, and the best plot. Yet, Uncharted 3: Drake’s Deception was the most enjoyable movie of the three. Strangely, I found it more enjoyable for the one thing that’s always better in games than in movies: its combat.


Thursday, May 10, 2012
Plenty of studios continue to wade into the genre, realizing that even minor innovations in the tired MMO formula can spark success.

With Star Wars: The Old Republic’s subscription numbers down by roughly 400,000 and the response to Zenimax’s Elder Scrolls Online announcement tepid at best, it seems that MMOs have lost the power to grab and hold our attention. Even Blizzard’s Mists of Panderia expansion seems unlikely to draw back the millions of ex-World of Warcraft players finally liberated from their addiction. Yes, Bioware, Blizzard, and numerous other MMO publishers still turn a profit, but the allure of MMOs has faded dramatically since WoW peaked at over 12 million subscribers. Nevertheless, plenty of studios continue to wade into the genre, realizing that even minor innovations in the tired MMO formula can spark success.


Wednesday, May 9, 2012
The Walking Dead might be the end of the adventure game as we know it, and if so, I feel fine.

So, yeah, we have spent the last decade or so eulogizing the adventure genre.  It’s a genre of game that really belongs to the era that saw the first waves of personal computers and that still maintained some relevance thanks to LucasArts during the 1990s.  Nevertheless, its relative absence as home consoles took hold and the integration of its elements into faster, more exciting genres like platformers and shooters have left the recent landscape of the gaming medium largely bereft of “pure” adventures.


Sure, The Longest Journey is an incredible experience and Telltale has at least made the niche audience that still feels some hunger for this style of gameplay more interesting with games of this sort coming at us through a more modern innovation, episodic, downloadable content.


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