
On Wednesday, fellow PopMatters writer G. Christopher Williams wrote about remembering to save often in Dishonored, a post that seemed oddly prescient considering my own experience with XCOM: Enemy Unknown (“Remember to Save Often”: The Meta-Game Tactics of Dishonored, PopMatters, 7 November 2012).
When beginning a new game of Enemy Unknown you’re asked to pick between four difficulties: Easy, Normal, Classic, or Impossible, but this list doesn’t do the game justice. Its difficulty is actually more varied than just those four general categories. The real difficulty level constantly fluctuates depending on how much time the player wants to invest in “save-scumming,” the process of saving and reloading constantly to ensure things go your way.




















