When I talk about games, I tend to focus on the big stuff. What are the new enemies like? How awesome are the new weapons? Quite frequently, we speak in broad generalizations. The guns in BioShock Infinite “feel good” or, depending on your opinion, are generally uninteresting. The sound of a single gun firing or the amount of audible scratches in every voxophone rarely receives much attention. These features are minute, infinitesimally small in relation to the rest of the game. But together, all these small things matter. Tiny design choices in all games help build readable, compelling, and realistic worlds and systems. For designers who care, it’s the small stuff that makes all the difference.
When little pieces of a game irk you, it is easy to brush them aside as mere quibbles. No one likes a nitpicker, but sometimes, the small stuff can also be immensely damaging. Take Legendary, the recently released Marvel-themed deck-building game. After writing my piece on Legendary, I strolled around the internet looking for reviews. Among nearly all assessments of the game, while overwhelmingly positive, players of the game criticized the lack of variety of the art on the cards.