Moving Pixels

The PopMatters Multimedia Blog

Retrogaming / The Bleeding Edge 

2 July 2008

Mystified by the Cult of Chrono Trigger

Excited as anybody by the upcoming DS re-release of Chrono Trigger, I'm curious as to what makes it such a well-regarded and influential game.
Did you hear?  Did you?  Chrono Trigger is coming out for the Nintendo DS.  Chrono Trigger!

Of course, anyone who has witnessed Square Enix’s recent track record when it comes to re-releasing their old RPGs and still happens to be surprised by this isn’t really paying attention.  Chrono Trigger, which gained the majority of its notoriety as a classic RPG for the Super Nintendo, has already been re-released once, as part of Final Fantasy Chronicles for the original PlayStation, complete with a few bonus cutscenes created for the purpose of giving the included games a reason to live on the PlayStation.

Like a lot of kids who were just getting in to the whole “video games” thing in a big way during the time of the SNES, I simply didn’t notice Chrono Trigger amidst a sea of Final Fantasy games; my time with the SNES was limited as I didn’t own one, and the only RPGs that I ever played at my friends’ houses were variations on the Final Fantasy name (II/IV, III/VI, Secret of Mana and so on).  Phantasy Star was my drug of choice, RPG-wise, and Chrono Trigger barely registered a tick on my still developing hype meter.

As such, despite the fact that Square Enix might just be releasing another port for the sake of a quick buck at the hands of a ravenous fan base (most recently exemplified by The Brainy Gamer’s assembly of his RPG class syllabus and the drooling posts from some of the major blogs), I’m pretty excited about this, as it’s the first time I’m seeing Chrono Trigger during a time in which I’m actually likely to care (the PlayStation re-release came and went while I was transitioning from Nintendo 64 to PS2, unfortunately).

My question, then, is this:  What makes Chrono Trigger better than, say, Final Fantasy IV?  Or VII, for that matter?  Why should I play Chrono Trigger ahead of more advanced fare developed specifically for the DS, like the Pokémon games or Atlus’ Rondo of Swords?  It’s obviously an influential and beloved game, but why?  Or would it be better, at this point, to be surprised?

Robo's Theme as performed on Mario Paint

Interfacing / The Bleeding Edge 

16 May 2008

A Four-Leaf Clover Goes Platinum

Clover Studio has returned as PlatinumGames, complete with a publishing deal with Sega. It's time to celebrate, people.

It was a sad, sad day when Clover Studio was unceremoniously disbanded.  Honestly, when you look at Clover’s body of work, there’s not much to it: a pile of Viewtiful Joe games, Okami, God Hand, and...well, that’s pretty much it.  Still, when Capcom decided that Clover’s time had come and gone (probably due to the fact that God Hand sold something like 53 copies, total), it was like a punch to the gut for gamers who had already come to look forward to the development studio’s unique, wonderfully independent approach to making games.

Clover's Okami

Clover’s Okami

Okami, of course, is the big name in Clover’s history.  Okami actually managed to take some of the wind out of the sails of The Legend of Zelda: Twilight Princess upon that game’s release, offering a play dynamic that was quite similar to that of Zelda, but with a thumbstick painting dynamic combined with an art style which together created an experience that felt unique and utterly unprecedented.  The game sold pretty well, but was of course ultimately overshadowed by the impressive pedigree of its Triforce-adorned counterpart (of course, the ultimate slap in regard to Okami was the removal of the Clover team’s names from the newly-released Wii port).

God Hand, for its part, was a unique take on the God of War-meets-Double Dragon genre, focusing on combos and an ultra-violent (thought bloodless) style that was utterly unique in its style (again) and its execution (again).  Indeed, Clover to this point had been masters of taking established genres and twisting them in completely unexpected ways.

Clover's God Hand

Clover’s God Hand

It’s been just over a year since Clover went the way of Moonlight, but those of us who mourned Clover’s departure now have reason to celebrate.

Hot on the heels of the announcement of an exclusive publishing deal with Sega (Sega!), the ashes of Clover have made themselves known as PlatinumGames, which could logically be called the evolution of Clover (it’s basically Clover with a few extra developers added on for good measure).  We haven’t seen much of PlatinumGames to date, and it’s going to be a while before we actually get to play any of their games, but given what they have allowed us to see so far, they’re picking up right where Clover left off.

There’s Bayonetta, which is being described loosely as a Devil May Cry-like game, and at the very least, it features a character who uses a pistol as a stiletto heel.  It’s not exactly a chainsaw gun, I suppose, but it’s pretty freakin’ cool nonetheless, and the nigh-unintelligible action style hinted at in the short trailer (which I have helpfully appended to this post) looks like an utter trip.  That one’s for the Xbox and the PS3, but to these eyes, it’s the PlatinumGames Wii offering that looks like the true winner.  Think Sin City meets The Evil Dead, in video game form.  MADWORLD features a protagonist with a chainsaw for a right hand, and an art style that features only three colors: black, white, and red.  You see, red only appears when someone is bleeding, which happens, apparently, a lot.

PlatinumGames' MadWorld

PlatinumGames’ MADWORLD

Again, on the surface, it’s not really a unique idea for a game, in that you’re basically going to be walking around ripping baddies open with your chainsaw hand.  Still, style counts for a lot, and MADWORLD looks to have style bleeding out its ears.

There’s even a DS RPG called Infinite Line that’s going to be showing up along the way as well.  They certainly seem to have the platforms covered, anyway.

In any case, the rebirth of Clover as PlatinumGames is an excellent thing on so many levels.  For one, and perhaps most importantly, it’s excellent for the developers themselves, as it seems that they have not had to sacrifice their vision of what makes a great game.  It’s a great thing for Sega, as a publisher whose name has suffered under the weight of countless subpar Sonic franchise offerings and a lack of other universally-known IPs gets to bask in the credibility that comes with the admiration of hardcore gamers for whom the PlatinumGames/Sega deal means something.  Finally, of course, this is great news for us, the gamers, the ones who died a little when Clover disbanded, the ones who believe that games can be art and appreciate the developers who make a concerted effort to make sure it is seen as such.  We won’t get to see the fruits of PlatinumGames’ labor until next year, but for this, I’ll wait.

I’ll wait patiently, and try to not let the anticipation kill me.

UPDATE: The MADWORLD trailer is out.  Hide the kids:



Bayonetta Trailer

— PopMatters sponsor —

The Bleeding Edge 

9 May 2008

WiiWare Cometh!

While we've had clues thrown our way, we really don't know for sure which games will be part of WiiWare's launch on Monday. Here's what one writer is hoping for...

Well, here we are.  This is like lying in bed on the day before my birthday, or Father’s Day, or Christmas.  I have a vague idea of what could possibly be in that shiny, enticing giftwrap when I get up, I know what I’m wishing for, I know what I asked for, but I don’t know exactly what I’ll be opening when morning finally arrives.

Yes, Monday brings with it the launch of WiiWare, or Wii Live Arcade, or whatever you want to call it.  Is it an innovative idea?  Well, no, Microsoft and Sony have been offering original downloadable content for quite some time now, some of which defines the consoles it resides on (Everyday Shooter, flOw, Geometry Wars) as much as the big ticket items that get all of the publicity and the numbers.  That it took this long for Nintendo to get on board is both a testament to the power of the library of old games Nintendo had at its disposal via the Virtual Console and yet another aspect of the online experience that Nintendo is shamelessly behind on.

This is not the time to dwell on the Wii’s shortcomings, however; the stable of games that WiiWare has lined up looks immediately appealing and very, very creative.  Remember two years ago, when we were first hearing about the Wii and its nutty little control interface?  Remember the promise that it held, as we dreamed of virtual swordfights and endless tennis volleys that actually increased our heart rate?  Occasionally, that promise is fulfilled, but I don’t think anyone was suspecting the onslaught of minigames and PS2-with-waggle conversions that have ultimately come to define the system for those who would detract from it.  WiiWare, on the other hand, is like a new beginning.  Having independent developers create software for the Wii is like handing the reins to people like us, people who once saw the Wii as a system of infinite possibilities, now offered the chance to realize some of those possibilities.

Much like the Virtual Console, however, we really have no idea which of those possibilities we are going to get to experience come Monday afternoon.  With that in mind, after the jump are five WiiWare games that would look great inside Monday’s shiny wrapping paper…

The Bleeding Edge 

1 May 2008

Guitar Hero’s Branches Turn to Twigs

The Guitar Hero franchise is being diluted by the sheer number of uses of the Guitar Hero name.

A pile of the tracks that are going to be on the upcoming Guitar Hero: On Tour release for the Nintendo DS broke yesterday, and...well, look for yourself:

Do What You Want - OK Go
All The Small Things - Blink 182
Spiderwebs - No Doubt
Are You Gonna Be My Girl - Jet
We’re Not Gonna Take It - Twisted Sister
All Star - Smash Mouth
Breed - Nirvana
Jessie’s Girl - Rick Springfield
Hit Me With Your Best Shot - Pat Benatar
This Love - Maroon 5
Heaven - Los Lonely Boys
Helicopter - Bloc Party
China Grove - The Doobie Brothers
Rock and Roll All Nite - KISS (cover by Line 6)
What I Want - Daughtry

(Opinions and rants after the jump.)

— PopMatters sponsor —

Gear Corner / The Bleeding Edge 

30 April 2008

Re-Evaluating the Wii Wheel

I sorta made a point of disparaging the idea of the Wii Wheel last week. Well, I was wrong.

One of the most misleading aspects of game journalism as a whole is the relentless air of positivity that goes into game and gear previews.  On one hand, it’s true that you don’t necessarily want to dismiss the potential of a game based on an early build or a demo; on the other, if something looks like it’s going to be lousy, even if it’s a hotly anticipated piece of software from a major publishing company, shouldn’t we go ahead and feel free to say so?

It is in this spirit that I ranted for a paragraph or so about just how awful an idea the Wii Wheel was, how its presence sullied the good name of Mario Kart and put it in the company of such peripheral bad ideas as the Wii Baseball Bat and the Wii Tennis Racket (I mean, really, just the Wiimote, all by itself, had been proven dangerous—did we have to find ways to make it bigger?).  I know that the Wii Wheel isn’t exactly an uncommon target for criticism, but between the Wii Zapper fiasco (so when’s the next “Wii Zapper Compatible” game coming out, anyway?) and this, Nintendo’s propensity to hop on the plastic-shell bandwagon seemed too troubling not to call out.

Given the quickness with which I jumped on the bandwagon of Wii Wheel rippers, then, it seems only fair that I should now admit that I was wrong.

There is no game out there right now, not a single one, that has brought my family together for game time more reliably and consistently than Mario Kart Wii.  Let me be clear: we are not a house of Mario Kart enthusiasts; I’ve had only a passing interest in the franchise for most of its life, apart from a brief time with the original when I was utterly obsessed.  The DS version is fun enough, but it didn’t exactly steal my life away, and I’m a little bit ashamed to admit that I’ve never even played Double Dash.  The kids have played a couple of previous iterations of the franchise as well, finding the most interest in the DS version, but even that struck them as not exactly worth giving up things like Dogz and Spider Man: Friend or Foe.

Mario Kart Wii, on the other hand, has a Wheel.

As suggested by my wife, a teacher, it seems to be a matter of context; in education, the use of appropriate contextual cues can not only make learning easier, but can also make the students want to learn.  It seems like such a simple concept, but I had never considered that a simple wheel, attached to nothing at all, could make playing a game so much more fun than holding the Wiimote and pretending that I was gripping the three-o’-clock and nine-o’-clock positions on a wheel.  In doing so, I obviously made a huge error in judgement, because not only does the wheel seem to drum up interest in the game, it gives the kids confidence.  The game then transcends the label of “daddy’s video games” and becomes, simply, a toy.  Turn the wheel left, car goes left.  Turn the wheel right, car goes right.  Hold down the ‘2’ button the whole time, and you’re driving.  Easy as pie.

My six-year-old has won a few 50cc races, which was a surprise to me given that she has never shown a propensity for games that require quick thinking and fast action.  These wins have been utter events in our household, things that can be attributed not only to her increasing-all-too-fast age, but also to the fact that turning a steering wheel probably seems like a pretty basic mechanic, even for her; combining the function of an analog stick and various buttons is still a bit abstract for her mind, while turning a wheel is entirely logical and mechanical, and the confidence of knowing exactly what that wheel is supposed to do was enough to convince her that she could win.  And so she did.

This all may seem like fairly minor stuff in the grand scheme, and it’s true that the Wheel is not going to win you any tournaments the way the more traditional Nunchuck/Wiimote combo will.  Still, for casual players, children, and anyone else that Nintendo is trying to “bridge” to more serious gaming via Mario Kart Wii, the wheel is absolutely useful, and borders on essential.

And no, I can’t believe I just said that.

Mario Kart Wii Gameplay Demo (Japan)

The Bleeding Edge 

25 April 2008

Can Korn Help Sell a Game?

A month in advance of Ubisoft's long awaited and hotly anticipated yellow-tinted shooter, Korn has released a song apparently "inspired by" the not-yet-out game.

What we have before us today is the official video for Korn’s “Haze”, which was apparently inspired by the upcoming Ubisoft/Free Radical first-person shooter.  This is what it looks like:

Alright, now, who’s benefiting here?  I know that the point is that both parties benefit, as Haze gets, oh, “hardcore cred” or something, and Korn gets gamer cred.  The thing is, the people out there who (still) like Korn happen to be pretty much the same audience that will be buying up Haze when it comes out.  This isn’t to speak of the quality of either piece of the equation; rather, I just don’t see the point of marrying the two, especially in what seems like an especially forced way.

Occasionally there’s a merger of game and licensed music that just seems as though it was meant to be.  Dragonforce’s “Through the Fire and Flames”, a two-year-old song, has taken on new life on the radio thanks to the infamy it has taken on as the most difficult track on Guitar Hero 3.  And I’ll never forget the rush of “Jerry was a Race Car Driver” showing up in Tony Hawk’s Pro Skater (though I realize I may be alone in that particular way). 

But Korn?  Haze?  If the above Korn vid makes you more excited for Haze, please leave a comment, because I want to know why.

— PopMatters sponsor —

TODAY ON POPMATTERS
Events | recent | archive
:. Roger Clyne and the Peacemakers — 21.June.08: New Braunfels, TX
Books | recent | archive
:. The Disorder of Longing by Natasha Bauman
:. Dreamland by Tom Giliing
Multimedia | recent | archive
:. Kung Fu Panda