Not long ago there wasn't a need to distinguish between western and Japanese RPGs. But the more that JRPG developers get stuck in their glory days, the more the genre suffers.
When I was growing up, there was no need for the “J” in JRPG. There were RPGs from Japan, many of which featured similar conventions and drew from many of the same tropes, but only recently has the JRPG become a genre of its own. And for Final Fantasy, Dragon Quest, and their imitators—for that is what one means by JRPG—the new classification has done a lot of harm. I remember seeing the Squaresoft logo on the corner of a game in a store and knowing with certainty that that game was worth a shot.
I was considerably shocked the year that I bought my Xbox 360 and realized that that rule no longer applied. In fact, anymore, when a game pays homage to the glory days of Japanese RPGs, it is nearly guaranteed to be obtuse, frustrating, and awkward in every way. While there are many reasons for the fall of the JRPG, the main one is that they’re still designed for consoles over 10 years old.