
Video games are complicated. They didn’t start that way, the rules of Pong should be obvious just by watching, but that simplicity can’t last. People demand more. Compare Doom to Battlefield 3: in one you can’t even look up, the other has more commands than there are buttons on a controller. This demand for increasing complexity is something that affects all entertainment (just compare Die Hard to Live Free or Die Hard), but it’s particularly troubling for games because keeping up with that demand can limit the audience. This is something other people have written about, and I’ve got no interest in repeating their points here. Instead, I’m interested in where a gaming genre goes once it’s reached that tipping point of complexity.




















