Indie Spotlight: Debrysis
Even in the short time that this blog has been active, it’s become obvious that I have...well, I’ll call it a weakness for the genre that has come to be known as the “arena shooter” (others might call it a crippling addiction. Tomayto, tomahto). Still, I would be remiss if I didn’t mention the most recent variation on the object of my constant affection, a little slice of freeware heaven with the impenetrable name of Debrysis.

There’s actually only one blemish on the beauty of Debrysis, that being the avatar and the health bar of that avatar. The player plays as this little, blocky moon car with a turret on top of it, which simply doesn’t fit in amongst the almost surreal beauty of its surroundings. Not only that, but the little moon car’s health is represented by little blocks that hover around on top of the moon car, moving with the player as the destruction is happening all around.

Despite the unease that said metaphor can introduce into the player’s mind while the game progresses, one can’t help but play the thing over and over again, simply because it’s a new way to achieve that little bit of hypnosis that the best arena shooters can inspire. It’s a game whose sheen is on the level of games that people, y’know, pay for, and the control is as sharp and responsive as it should be for a game like this. It’s nothing new, and its audience is probably limited to a certain niche that I happen to belong to. Still, it’s free, so the least you can do is give it a try.

