Recent Multimedia Columns
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Friday, November 6 2009
Parent-Child Bonding: Video Games that Bridge the Generation GapCan Gen X parents bond with the newest generation of gamers given the ways that cooperative gameplay has changed over the years? (more Moving Pixels) Tuesday, October 6 2009
Tools for the Job: Asserting Femininity in Super MetroidSuper Metroid is unique in that it is the only game in the series that addresses something distinctly female about Samus besides her looks: motherhood. (more Moving Pixels) Friday, September 18 2009
Comic Re-ImaginingNot all comic book adaptations are created equal, especially not when comparing our own imaginings with what actually happens when books are moved from print to screen. (more Worlds in Panels) Thursday, September 17 2009
The Art of Atmosphere: From Bioshock to WolfensteinWilliams considers how the release of Bioshock has affected the way that apprehension and terror are evoked through the little details in video games. (more Moving Pixels) Tuesday, August 11 2009
TIE Fighter: A Post 9/11 ParableAs the only Star Wars game that has you serving under the Empire without remorse, TIE Fighter lets you experience being a servant to a massive government just after a terrorist attack. (more Moving Pixels) Monday, July 27 2009
Teens Don’t Use Twitter (and Why Should They?)Star intern Matthew Robson’s report on teen Internet use has one key takeaway: for teens, the Internet is fun, and that might be all that it is. (more Backslash) Friday, July 10 2009
The Mask of the Deviant: Understanding Our Role in Killer 7Williams considers the often strange roles that masks serve in Suda51's games and how they implicate us as players of video games. (more Moving Pixels) Thursday, May 28 2009
King’s Quest VISixteen years after its release, King's Quest VI it is still one of the high water marks of the adventure game genre. (more Moving Pixels) Friday, May 1 2009Like Movies—with ButtonsLike Edwin S. Porter realizing that a series of shots was how you structured a film, games have to abandon the presumption that they need to obey a linear narrative or controlled message and just let the player loose. (more Moving Pixels) Thursday, April 2 2009
Far Cry 2: The Heart of Darkness GameThis is a game that is incessantly hostile. It is constantly pushing the player to become more efficient at destruction. (more Moving Pixels) Thursday, March 5 2009Half Life 2: Giant Ants, Head Crabs and Barnacle CreaturesThe world of Half-Life 2 depicts the aliens, most of them still unintelligent, overtaking our planet and destroying the norms of civilization. (more Moving Pixels) Wednesday, December 10 2008
The Campbellian Myth of Monkey IslandThe Secret of Monkey Island is one of the '90s' best examples of interactive fiction, and it accomplishes this by using a variety of narrative and game design techniques to deliver a Joseph Campbell experience. (more Moving Pixels) Tuesday, November 11 2008
Retro-ing GamesThe disparity in the approaches Capcom took to Mega Man 9 and Bionic Commando beg the question: what do we want out of a "retro" experience? (more Moving Pixels) Wednesday, September 17 2008But Where is the Art?They might make you think, they might make you cringe, they might inspire revulsion or admiration, but are they "art"? A look at some borderline videogames. (more Moving Pixels) Wednesday, July 9 2008Just as Fun to WatchL.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play. (more Moving Pixels) Tuesday, June 3 2008
Zarathustra-speakLet's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead. (more Moving Pixels) Thursday, May 1 2008The Game World / Real World Interface"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve. (more Moving Pixels)
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