Recent Technology Columns

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Monday, November 9 2009

Table Space: The Final Frontier

The impressive part of 2001: A Space Odyssey isn’t what they have in the future, it’s what they don’t have: clutter.

Monday, October 19 2009

Nobody Puts Twitter in a Curation Corner

Twitter has fast become a land of curators. But where does curation go from here, and do we really want it to go there?

Friday, October 9 2009

Twitterpated: New Media, Old Frenzies

The latest craze in mini-blogging has been embraced by a variety of pro athletes to voice their opinions on everything from coaching advice to domestic violence.

Monday, October 5 2009

Sharing: The New Imposition

Twitter is less about disseminating information than it is about subjects trying to make themselves feel more real, ontologically speaking, in a increasingly mediated world.

Monday, September 28 2009

Creepy Crawly Ad Bots

‘Contextual ads’ generated by Web crawlers based on private email content might provide fresh, up-to-the-second advertising copy, but these so-called geniuses are no Don Draper.

Monday, July 27 2009

Teens Don’t Use Twitter (and Why Should They?)

Star intern Matthew Robson’s report on teen Internet use has one key takeaway: for teens, the Internet is fun, and that might be all that it is.

Wednesday, July 15 2009

15 Second Theater Presents…

PopShots introduces 15 Second Theater -- radically distilled dramatic readings designed to accommodate the contemporary attention span.

Monday, June 15 2009

Surfing Alone: Is Digital Technology Destroying Relationships?

On the Internet, we must continually ask ourselves what we are doing, to borrow Twitter's slogan, which sounds at turns like a taunt, a greeting, and an admonishment from God.

Thursday, May 28 2009

King’s Quest VI

Sixteen years after its release, King's Quest VI it is still one of the high water marks of the adventure game genre.

Friday, May 1 2009

Like Movies—with Buttons

Like Edwin S. Porter realizing that a series of shots was how you structured a film, games have to abandon the presumption that they need to obey a linear narrative or controlled message and just let the player loose.

Thursday, April 2 2009

Far Cry 2: The Heart of Darkness Game

This is a game that is incessantly hostile. It is constantly pushing the player to become more efficient at destruction.

Thursday, March 5 2009

Half Life 2:  Giant Ants, Head Crabs and Barnacle Creatures

The world of Half-Life 2 depicts the aliens, most of them still unintelligent, overtaking our planet and destroying the norms of civilization.

Thursday, January 22 2009

On the End of Every Fork

Our Daily Bread is a 21st century naked lunch in the true sense of what Burroughs meant, not a scattershot impressionistic sensory assault, but an eye-opener that can actually change the way one views the world.

Monday, January 5 2009

Facebook and the Death of Distance

Facebook is like having a dozen rolling high school reunions simultaneously, plus grade school, and college, and every summer camp you ever attended.

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