Monday, November 9 2009
Table Space: The Final Frontier
The impressive part of 2001: A Space Odyssey isn’t what they have in the future, it’s what they don’t have: clutter.
Monday, October 19 2009
Nobody Puts Twitter in a Curation Corner
Twitter has fast become a land of curators. But where does curation go from here, and do we really want it to go there?
Friday, October 9 2009
Twitterpated: New Media, Old Frenzies
The latest craze in mini-blogging has been embraced by a variety of pro athletes to voice their opinions on everything from coaching advice to domestic violence.
Monday, October 5 2009
Sharing: The New Imposition
Twitter is less about disseminating information than it is about subjects trying to make themselves feel more real, ontologically speaking, in a increasingly mediated world.
Monday, September 28 2009
Creepy Crawly Ad Bots
‘Contextual ads’ generated by Web crawlers based on private email content might provide fresh, up-to-the-second advertising copy, but these so-called geniuses are no Don Draper.
Monday, July 27 2009
Teens Don’t Use Twitter (and Why Should They?)
Star intern Matthew Robson’s report on teen Internet use has one key takeaway: for teens, the Internet is fun, and that might be all that it is.
Thursday, July 16 2009
15 Second Theater Presents…
PopShots introduces 15 Second Theater -- radically distilled dramatic readings designed to accommodate the contemporary attention span.
Monday, June 15 2009
Surfing Alone: Is Digital Technology Destroying Relationships?
On the Internet, we must continually ask ourselves what we are doing, to borrow Twitter's slogan, which sounds at turns like a taunt, a greeting, and an admonishment from God.
Thursday, May 28 2009
King’s Quest VI
Sixteen years after its release, King's Quest VI it is still one of the high water marks of the adventure game genre.
Friday, May 1 2009
Like Movies—with Buttons
Like Edwin S. Porter realizing that a series of shots was how you structured a film, games have to abandon the presumption that they need to obey a linear narrative or controlled message and just let the player loose.
Thursday, April 2 2009
Far Cry 2: The Heart of Darkness Game
This is a game that is incessantly hostile. It is constantly pushing the player to become more efficient at destruction.
Thursday, March 5 2009
Half Life 2: Giant Ants, Head Crabs and Barnacle Creatures
The world of Half-Life 2 depicts the aliens, most of them still unintelligent, overtaking our planet and destroying the norms of civilization.
Friday, January 23 2009
On the End of Every Fork
Our Daily Bread is a 21st century naked lunch in the true sense of what Burroughs meant, not a scattershot impressionistic sensory assault, but an eye-opener that can actually change the way one views the world.
Tuesday, January 6 2009
Facebook and the Death of Distance
Facebook is like having a dozen rolling high school reunions simultaneously, plus grade school, and college, and every summer camp you ever attended.

































