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Super Columbine Massacre RPG!: Can a Historic Event Be Examined Seriously By a Video Game?Super Columbine Massacre RPG!Platforms: PC Publisher: Daniel Ledonne Developer: Daniel Ledonne ESRB Rating: Not Rated 20 April 2005, 1 player, Free [20 September 2007] by G. Christopher WilliamsUnlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.
Let me begin by saying that I appreciate this article very much and thank you for adding some much needed context to the discussion of this game. Having read this article there were a few parts I wanted to comment on; not to add to the noise of outrage usually invoked when discussing a subject of this matter, but hopefully to contribute to the thoughtful discussion being done.
First of all, I was intrigued by the moments of reflection, guilt, and empathy you had stated this game attempted to invoke in you. Those feelings are no doubt because you are a caring empathetic person and not completely morally bankrupt and playing this game because it is shocking (I know people who want to play this game for that very reason). However, I do not believe that these moments were added in order to inspire the player to reflect on the underlying realities that create tragedies like Columbine, instead I think it is exploitation of a national tragedy of the worst kind; the kind that attempts to wrap itself in an altruistic flag right before it begins profiting off the pain and suffering of others. The creator wanted to make a game that would be shocking and controversial, so he knows that there will be an outcry (but hey, who doesn’t like free publicity). So who adds these moments of reflection and empathy to add some legitimacy to his actions. Now whenever anyone protests the game, the creator is able to point to these moments and claim that his detractors are just as blind as the people who blamed Marilyn Manson for Columbine, and that they just don’t get it.
Comment by Shawn — September 20, 2007 @ 11:20 am Does this article chatter or actually say anything? There are always going to be people who bitch and complain about things like these. The game was made, people need to it over it already. This is old news. Perhaps someday someone will release a 9/11 “simulator” or a Jean Benet-Ramsey “game.” There are far worse things in the world to be investigating than some guy who decided to turn a tragedy into a video game experience. But that’s the problem with today’s American society. We’re too caught up in policing completely marginal fluff when we could be using our time getting more important things done. As I said: old news. Hardly worth reporting about again and so long after the fact. Maybe your next big article should be about the violence in Mortal Kombat. Kudos for being on that “savvy” pop culture bubble, PoopMatters. Viva ambivalence. Comment by Captain Beefheart — September 20, 2007 @ 11:25 am
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Thanks for this, Chris. As some one whose whole family went through the actual events, I’ve found this whole game particularly sickening ever since I heard about it, and I would never have really ever bothered to uncover its content without this. Ledonne has, unsurprisingly, been in and out of the local news ever since this “game” surfaced, and I’ve always found his stated ambivalence to be an unsatisfactory answer. Your essay helped drive that home, and it seems like it’s woven into his product. That doesn’t give me any more reason to appreciate his effort, but it does help clear up his weak interview responses.
However, I think far more disturbing than its confused attempts to walk a fine line is the fact that this kind of glorification really only serves to give the actual perpetrators some taste of the glory they saw in their actions. Maybe they’re dead an unable to appreciate it, but how does that translate into the wider questions of infamy? How does that affect the angry, unbalanced kid in the next state over who sees the empathy with the killers and not the victims?
No matter how upsetting the game-play may be, it’s only the conscience of the person at the controls that determines whether the game itself is disturbing or merely fun. And maybe Ledonne is right about the moral ambiguities, or the need to place blame, or his own confused need to relate, but what about the ethical responsibilities in not perpetrating this event as a piece of media celebrity?
I still think Ledonne is an ass for creating this mess and releasing it—nor do I accept his attempt to distance himself from ramifictions—but I appreciate what you’ve done in tackling some of the bigger questions.
Comment by Patrick Schabe — September 20, 2007 @ 9:23 am