A Final Farewell to Arcades

[16 January 2007]

It was about a community of like-minded misfits. It was about sticking it to the Man.

By Ryan Smith

It’s difficult to write a eulogy for the arcade, that once ubiquitous quarter-eating staple of malls, bowling alleys and college campuses everywhere. Like Saturday morning cartoons and the NHL, it still exists, but has been slowly fading from the American consciousness since its 1980s heyday.

Still, I felt compelled to write a lament of sorts after learning recently that the plug is literally being pulled at Gunther’s Games, a small mom-and-pop downtown arcade in Columbia, Missouri where I spent many of my formative years (and quarters).

Not that the closing of Gunther’s is a surprise. In recent years, the dusty confines felt more like an old Presbyterian church with pinball machines than a living and breathing hangout. But it’s hard not to wax poetic about one of the last of the old neighborhood arcades –- the kind of place Norman Rockwell would have painted had he been a Gen-X-er who felt romantic notions about Double Dragon.

For many teens in the late ‘70s and ‘80s (before the advent of XBoxes, cellphones and MySpace) arcades were actually prime destinations. It wasn’t just that my generation was dying to guide a yellow anthropomorphic hockey puck through a maze or to help a mustachioed plumber rescue his girlfriend from a barrel-tossing ape, but because arcades were one of the few shared spaces we could hang out that felt decidedly adult-unfriendly. For some of us, going to the arcade was a small act of anti-authoritarian rebellion.

The arcades I grew up in were dark, sweaty, dungeon-like rooms filled with loud obnoxious lights and sounds with even louder and more obnoxious people. I remember the plethora of mohawked misfits, metalheads in Megadeth shirts and ripped jeans, D&D-obsessed geeky types and various other mallrats. Even the typical arcade employee embodied the aesthetic -– the longhaired burnout or the twenty-something underachiever celebrated in virtually every Kevin Smith movie.

When arcades appeared in ‘80s movies, it was usually to show the natural habitat of some sort of slacker or punky teen, such as Sean Penn’s iconic Spicoli in Fast Times at Ridgemont High. There was even an absurd 1983 teen B-flick called Joysticks about wacky teens trying to keep their video arcade from being shut down by a curmudgeonly businessman who claimed the arcade was a threat to the mental health of the youth.

In real life, drug deals and rowdy behavior were usually the exception rather than the norm, but the reputation of shady things occurring in arcades led many middle class parents, including my own, to frown upon their kids frequenting these places. It’s also worth noting that the skating rink and the bowling alley garnered similar reputations—and both tended to have arcade games.

Ironically, though arcades were viewed by the older generation as seedy dens of teen corruption, the games themselves were often simplistic and childish affairs, especially compared with today’s popular over-complex and over-stimulating consoles games. Back then, video games didn’t revolve around fighting virtual lifelike recreations of World War II battles or murdering gang members; rather, we were innocently helping a pixelated frog across a street or saving a princess from a dragon.

And despite all the unblinking eyes staring at video screens, arcades also often bred a sense of community -– we’d chat with strangers about how to get past the Nth wave of aliens in Galaga, look on in awe for the guy who got past Act V in Ms. Pac-Man without losing a life, or bicker over who got the turkey leg in Gauntlet.

Over time you grew to know the regular characters at the arcade –- sort of like a teen version of Cheers. One of my old arcade archrivals was known as Red (creatively named for his reddish hair and face). Red used to casually dispose of almost everyone he faced in a two-player game and would remain stoic the entire time but for an occasional cackle after beating someone in an exceptionally interesting way. There was also a pudgy kid with Coke bottle glasses we called “Bill Gates”. Mr. Gates would arrive to the arcade with a huge red-felt pouch filled with tokens and would use most of them within an hour. He was the single worst player I’d ever seen, but that didn’t stop him from sinking token after token into the machines.

But by the late ‘80s and early ‘90s, fewer people were dropping dollars into arcades. The first big blow of competition arrived with the home systems -– first the Atari 2600 and then the Nintendo Entertainment System -– when technology began to allow kids to play arcade games in the safe space of home (as Mom and Dad sighed in relief). Game makers tried to adapt somewhat by focusing on games with steering wheels, jet fighter sticks, dual screens, trackballs and other gadgets not possible at home, but the market erosion continued.

Around the same time, rumblings of problems with the arcade business began within the industry itself as well, with such companies as Nintendo exiting in 1992. Some arcades closed while others redesigned with the intention to market themselves as more family friendly. My favorite mall-based arcade as a kid, Aladdin’s Castle, was remodeled in the early ‘90s in bright neon colors. The games were still there, but the atmosphere wasn’t. Suddenly, some of us were feeling alienated from our own haven that had to that point felt sealed off from the adult world.

Arcades might actually have fallen into obscurity earlier if it wasn’t for the fighting game boom in 1991, led by Street Fighter II, and the Dance Dance Revolution craze about 10 years later, each creating its own subculture that briefly boosted a flagging industry.

Today, the arcade industry is trapped in what a recent Associated Press article called a “death spiral”. According to statistics from Vending Times, the number of arcade game units nationwide dropped from 860,000 in 1994 to 333,000 in 2004. Revenue from the games sank from $2.3 billion to $866 million in that same timeframe.

With all of the countless distractions kids and teens have nowadays (including ultra-powered home systems), going out to the arcade to play video games seems like an act of nostalgia -– something movie theatres are also beginning to experience to a lesser extent. The small arcades that survive tend to feed off the spare change of tourists and theme park goers. Most of the ones that thrive aren’t the Gunther’s of the world, but multipurpose “entertainment centers” like Chuck E. Cheese for kids and Dave & Busters for adults, with both continually adding new locations.

For those of us who miss the old days, home consoles offer “arcade favorites” compilations and collections, but they never feel satisfying because the sum of the unique arcade experience was more than simply standing up in a room while playing Elevator Action or Burgertime.

It was about a community of like-minded misfits. It was about sticking it to the Man, especially if that man was the final boss in a hard-fought game. Or it was meaningful lessons like the one Spicoli philosphozied about:

“The thing with Pac-Man, is that you’ve got to decimate, before you’re decimated. It’s just like life.”

It’s a lesson the arcade has learned all too well.

 
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Ryan Smith is a writer/journalist who recently moved back to Illinois after living in Missouri and Los Angeles for the past decade.  A Land of Lincoln (Springfield, IL) native, Ryan won several local and state journalism awards in his five years as a news reporter in central Missouri.  His freelance work has appeared in publications such as Relevant Magazine, Vox, and Escape. Ryan has penned multimedia reviews and features for PopMatters since 2005.

Comments

Yet another death knell for amusement - the same as the report in 2004, 2002, 1999 and 1996. If we had money for each time we were dead in this sector we would be rich…and dead!

But we see products like OutRun 2SP wowing the crowds. We see the PS3 and XB360 fighting for conversion rights to Virtua Fighter 5 - and now we see the Nintendo Wii copying the arcade scene with their interface.

Have you seen House of the Dead 4? Need for Speed Underground? Time Crisis 4? Inital D 4? These games have strong followings. Not so dead?

The arcade scene for North America is harsh - either visit a sports bar to play the latest golf game for money (still cant do that on a console), or it is hope your bowlplex or cinema has updated their machines.

Rather than a death march, its a trek to find a facility - Dave & Busters, GameWorks, and other venues are the trail blazers, while the rest of the business avoids investment.

I just wonder how much of the hope for the arcade death comes from consumer game operations seeing a 9% down turn in game sales for console. Amusement is still standing though weakened - will consoles in ten years time?

Comment by editor from LA — January 16, 2007 @ 4:55 pm

I agree with you that arcades do exist and thrive in some weakened form (the Dave and Busters models, etc.) but it doesn’t feel much like the arcade era of old.

That’s why I made the comparison to the National Hockey League because while it still exists, a variety of reasons (unwise expansion,competition from other sports, stupid rules, and of course a work stoppage) caused almost everyone to stop caring about the NHL.

Yes, there are still a few great arcade games being released in 2006 and ‘07, but it’s lost in public consciousness. Think about how many people have been talking about PS3 or the Nintendo Wii in the last couple months as compared with Virtua Fighter 5 or Time Crisis 4.

The arcade just doesn’t matter anymore and that’s what I was memorializing in my article.

Comment by Ryan from Los Angeles — January 16, 2007 @ 6:14 pm

Great Article Ryan!  You have summed up my thoughts exactly. I’ve had an ongoing discussion with a buddy of mine about what killed the arcade; he really hates games of the early 90s, especially fighters.  I worked at an Aladdin’s castle when street fighter and mortal kombat kept us busy when no one was showing up to play our other games anymore.  However, he was partially right, many operators converted or got rid of a lot of classics to make room for the new games and permanently lost many of its older customers. Operators and game manufacturers did not know how to respond to the console market. They continued to apply the same old rules to a new game and lost. I’ve been searching for information or pictures of any of the arcades that used to operate here in Springfield: Aladdin’s Castle, Shakey’s Pizza, Sip N Flip, Putt Putt… They are all gone an nearly forgotten.  After beginning to collect a few machines we were inspired to try our hand at the arcade business. We now operate a classic arcade here in Springfield Missouri and have been open almost 3 years.  1984 is our attempt to recapture the lost 80s arcade.  Thanks for the great article and be sure to visit us if you’re in the area. We charge 5 dollars at the door and you get to play all the video games you want! www.1984arcade.com

Comment by Lincoln Whisler from Springfield Missouri — January 8, 2008 @ 11:20 am

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