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Features > Multimedia

Thursday, September 20 2007

Super Columbine Massacre RPG!: Can a Historic Event Be Examined Seriously By a Video Game?

Unlike more passive forms of art that largely require the participation of viewers as interpreters and observers of their subject matter, video games raise thorny questions about "viewing" content, since the action of a player is more directly participatory for the audience.


Friday, July 27 2007

“Technology for the Masses”: An Interview with Nolan Bushnell

"The games got too complex and violent. The complexity lost the casual gamer, and the violence lost the women."


Thursday, June 28 2007

Above the Sea of Fog: The New Romantic Era of Video Games

To this next generation of consoles, a challenge has been declared: that the quality of graphics or sound are not gauges for the quality of a game, that they aspire to more than mere satisfaction of a few basic human desires.


Tuesday, January 16 2007

A Final Farewell to Arcades

It was about a community of like-minded misfits. It was about sticking it to the Man.


Thursday, October 5 2006

The Royal Wii?

Nintendo may not have said it outright during their big announcement about the price and release date of the Wii, but the video game console war taking center stage this holiday season has as much to do with philosophy as it does Mario and the Master Chief.


Thursday, April 6 2006

Gmail: Art and Design?

I spend the whole day logged into Gmail, staring at the intricacies of the design, considering the ways in which this piece of art has begun to inform and shape my thoughts on the very idea of communication and memory.


Wednesday, December 1 2004

Five Years of PopMatters: Multimedia

One of PopMatters' youngest sections, Multimedia is an area coming into its own. Video games are a strong industry in the world of consumer products, and games for consoles, computers, and arcades continue to drive much of the development in interactive technologies.


Wednesday, June 16 2004

Can We Fake Them… EMUlate Them?—The Real Video Game Battle

A definite parallel can be drawn between the mp3 file swapping perils and that of the EMU community.


Thursday, February 26 2004

White Supremacist Games or Just More of the Same?

The reaction to these games [Ethnic Cleansing and White Law], while relatively silent within the popular media, has been relatively strong from liberal America. Shocked by the message and content, these games have been too easily dismissed as extremist venom that only reflects a small segment of the American population.


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