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	<title type="text">PopMatters: Play</title>
	<subtitle type="text">Gaming and multimedia reviews, features, columns, and news.</subtitle>
	<link rel="alternate" type="text/html" href="http://www.popmatters.com/" />
	<link rel="self" type="application/atom+xml" href="http://www.popmatters.com/pm/feeds/fd_play/" />
	<updated>2008-07-23T14:39:16Z</updated>
	<rights>Copyright (c) 2008, PopMatters.com</rights>
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	<id>tag:popmatters.com-play,2008:07:23</id>

	<entry>
<title type="html">Opoona (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F61112%2Fopoona%2F&amp;seed_title=Opoona" />
		<id>tag:popmatters.com,2008:pm/review/5.61112</id>
		<published>2008-07-23T06:00:00Z</published>
		<updated>2008-07-23T06:00:00Z</updated >
		<author>
			<name>Jason Cook</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/o/opoona_splash.jpg" />Opoona fails as a character because he's a weird little bulbous alien with a pom-pom on his head named Opoona.		]]></content>
	</entry>
	<entry>
<title type="html">The Question of Challenge (or the Lack Thereof) in Guitar Hero: Aerosmith (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F61274%2Fthe-question-of-challenge-or-the-lack-thereof-in-guitar-hero-aerosmith%2F&amp;seed_title=The+Question+of+Challenge+%28or+the+Lack+Thereof%29+in+Guitar+Hero%3A+Aerosmith" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.61274</id>
		<published>2008-07-23T06:00:00Z</published>
		<updated>2008-07-23T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Hopefully, fans of the <i>Guitar Hero</i> franchise who are also inclined to visit this here site have already seen Ryan Smith's review of <i>Guitar Hero: Aerosmith</i>, which as far as my experience...		]]></content>
	</entry>
	<entry>
<title type="html">Video gamers grow up, get down to business (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F61235%2Fvideo-gamers-grow-up-get-down-to-business%2F&amp;seed_title=Video+gamers+grow+up%2C+get+down+to+business" />
		<id>tag:popmatters.com,2008:pm/news/23.61235</id>
		<published>2008-07-22T14:49:00Z</published>
		<updated>2008-07-22T14:49:00Z</updated >
		<author>
			<name>Michael Martinez</name>
		</author>
				<content type="html"><![CDATA[
		LOS ANGELES - I came in search of my inner geek. But was it too late? Gone were the booth babes, flame-eaters and pyrotechnics.

The $40 billion video game industry's annual convention used to be a...		]]></content>
	</entry>
	<entry>
<title type="html">No one's a winner in E3's console wars (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F61226%2Fno-ones-a-winner-in-e3s-console-wars%2F&amp;seed_title=No+one%27s+a+winner+in+E3%27s+console+wars" />
		<id>tag:popmatters.com,2008:pm/news/23.61226</id>
		<published>2008-07-22T11:58:00Z</published>
		<updated>2008-07-22T11:58:00Z</updated >
		<author>
			<name>Victor Godinez</name>
		</author>
				<content type="html"><![CDATA[
		Worst. E3. Ever.

I wasn't expecting much, but what transpired in Los Angeles at the annual video-game conference last week was a pretty big waste of time.

<b>MICROSOFT</b>

Microsoft scored some...		]]></content>
	</entry>
	<entry>
<title type="html">How, then, shall we Hype? (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F61167%2Fhow-then-shall-we-hype%2F&amp;seed_title=How%2C+then%2C+shall+we+Hype%3F" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.61167</id>
		<published>2008-07-22T11:00:00Z</published>
		<updated>2008-07-22T11:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		L.B. grumbles about hype for a while and then...wait for it...picks out some games to hype.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-07-21:  The E3 Hangover (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F61202%2Ftwig-2008-07-21-the-e3-hangover%2F&amp;seed_title=TWiG+2008-07-21%3A++The+E3+Hangover" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.61202</id>
		<published>2008-07-21T17:51:51Z</published>
		<updated>2008-07-21T17:51:51Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-07-21...		]]></content>
	</entry>
	<entry>
<title type="html">Guitar Hero: Aerosmith (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F61108%2Fguitar-hero-aerosmith%2F&amp;seed_title=Guitar+Hero%3A+Aerosmith" />
		<id>tag:popmatters.com,2008:pm/review/5.61108</id>
		<published>2008-07-21T06:00:00Z</published>
		<updated>2008-07-21T06:00:00Z</updated >
		<author>
			<name>Ryan Smith</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/g/guitar_hero_aerosmith_splash.jpg" />Despite a few interesting new things, <i>Guitar Hero: Aerosmith</i> really isn't much more than a <i>Guitar Hero III</i> expansion pack with a thin coat of Aerosmith paint splashed on.		]]></content>
	</entry>
	<entry>
<title type="html">Ninja Gaiden II (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F61077%2Fninja-gaiden-ii%2F&amp;seed_title=Ninja+Gaiden+II" />
		<id>tag:popmatters.com,2008:pm/review/5.61077</id>
		<published>2008-07-18T06:00:01Z</published>
		<updated>2008-07-18T06:00:01Z</updated >
		<author>
			<name>Ryan Smith</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/n/ninja_gaiden_ii_splash.jpg" />If you're worried that video games are becoming a little too "arthouse" or highbrow, there are always titles like <i>Ninja Gaiden II</i>.		]]></content>
	</entry>
	<entry>
<title type="html">iPhone gaming is here (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60929%2Fiphone-gaming-is-here%2F&amp;seed_title=iPhone+gaming+is+here" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60929</id>
		<published>2008-07-16T22:00:35Z</published>
		<updated>2008-07-16T22:00:35Z</updated >
		<author>
			<name>Arun Subramanian</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/news_art/i/iphone-3g-games.jpg" />I didn't own an original iPhone. In fact, I've never had a data plan before, never purchased a piece of software for a phone, never played any phone games more complicated than the demos that came...		]]></content>
	</entry>
	<entry>
<title type="html">Redefining the Game: A Look at Machinima (Feature)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Ffeature%2F60166%2Fredefining-the-game-a-look-at-machinima%2F&amp;seed_title=Redefining+the+Game%3A+A+Look+at+Machinima" />
		<id>tag:popmatters.com,2008:pm/feature/21.60166</id>
		<published>2008-07-16T07:00:00Z</published>
		<updated>2008-07-16T07:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/features_art/m/machinima_feature_splash.jpg" />"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."		]]></content>
	</entry>
	<entry>
<title type="html">Baseball Mogul 2009 (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60744%2Fbaseball-mogul-2009%2F&amp;seed_title=Baseball+Mogul+2009" />
		<id>tag:popmatters.com,2008:pm/review/5.60744</id>
		<published>2008-07-16T05:05:07Z</published>
		<updated>2008-07-16T05:05:07Z</updated >
		<author>
			<name>Michael Abbott</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/b/baseball_mogul_2009_splash.jpg" />There is something wonderful to be said for a World Series between the 1955 Brooklyn Dodgers and the 1973 Oakland A's.		]]></content>
	</entry>
	<entry>
<title type="html">Apple releases flood of new games for iPhone and iPhone 3G (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F60961%2Fapple-releases-flood-of-new-games-for-iphone-and-iphone-3g%2F&amp;seed_title=Apple+releases+flood+of+new+games+for+iPhone+and+iPhone+3G" />
		<id>tag:popmatters.com,2008:pm/news/23.60961</id>
		<published>2008-07-15T16:10:00Z</published>
		<updated>2008-07-15T16:10:00Z</updated >
		<author>
			<name>Victor Godinez</name>
		</author>
				<content type="html"><![CDATA[
		Well, I guess Apple does care about games.

The flood of titles on the new online App Store for the iPhone and iPhone 3G is a good sign for gamers eager to see someone other than Nintendo or Sony in...		]]></content>
	</entry>
	<entry>
<title type="html">Baby Boomers &amp; Video Games (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60852%2Fbaby-boomers-video-games%2F&amp;seed_title=Baby+Boomers+%26+Video+Games" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60852</id>
		<published>2008-07-15T06:00:00Z</published>
		<updated>2008-07-15T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A collection of observations and essays about the ongoing effort to sell video games to older players.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-07-14: E3 Week! (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60899%2Ftwig-2008-07-14-e3-week%2F&amp;seed_title=TWiG+2008-07-14%3A+E3+Week%21" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60899</id>
		<published>2008-07-14T12:26:25Z</published>
		<updated>2008-07-14T12:26:25Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-07-14		]]></content>
	</entry>
	<entry>
<title type="html">Deca Sports (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60696%2Fdeca-sports%2F&amp;seed_title=Deca+Sports" />
		<id>tag:popmatters.com,2008:pm/review/5.60696</id>
		<published>2008-07-14T06:00:00Z</published>
		<updated>2008-07-14T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/d/deca_sports_splash.jpg" />There's a psychological advantage to a game that allows you to play as yourself, or at least as someone created by yourself, as opposed to one that simply offers someone who looks a little like you.		]]></content>
	</entry>
	<entry>
<title type="html">At the Bottom of the Uncanny Valley, Volume 1: Gordon Ramsay (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60770%2Fat-the-bottom-of-the-uncanny-valley-volume-1-the-gordon-ramsay-edition%2F&amp;seed_title=At+the+Bottom+of+the+Uncanny+Valley%2C+Volume+1%3A+Gordon+Ramsay" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60770</id>
		<published>2008-07-11T18:06:23Z</published>
		<updated>2008-07-11T18:06:23Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Poor Gordon has seen better days.		]]></content>
	</entry>
	<entry>
<title type="html">Myst (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60558%2Fmyst%2F&amp;seed_title=Myst" />
		<id>tag:popmatters.com,2008:pm/review/5.60558</id>
		<published>2008-07-11T06:00:01Z</published>
		<updated>2008-07-11T06:00:01Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/m/myst_ds_splash.jpg" /><i>Myst</i>, after all these years, still has something to say to us.		]]></content>
	</entry>
	<entry>
<title type="html">The Joy of the Vintage Shop (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60769%2Fthe-joy-of-vintage%2F&amp;seed_title=The+Joy+of+the+Vintage+Shop" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60769</id>
		<published>2008-07-10T20:46:56Z</published>
		<updated>2008-07-10T20:46:56Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		The appeal of the secondhand / vintage shop is spreading to the arena of video games.		]]></content>
	</entry>
	<entry>
<title type="html">Kung Fu Panda (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60662%2Fkung-fu-panda1%2F&amp;seed_title=Kung+Fu+Panda" />
		<id>tag:popmatters.com,2008:pm/review/5.60662</id>
		<published>2008-07-09T06:00:00Z</published>
		<updated>2008-07-09T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/k/kung_fu_panda_splash.jpg" />It's actually really refreshing to find this kind of difficulty in what is ostensibly a kids' game.		]]></content>
	</entry>
	<entry>
<title type="html">The Great Divorce (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60566%2Fthe-great-divorce%2F&amp;seed_title=The+Great+Divorce" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60566</id>
		<published>2008-07-08T18:00:00Z</published>
		<updated>2008-07-08T18:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		Apparently, L.B. read one too many ludology versus narrative debates and decided to have a little fun...by writing a narrative about video games and plot getting divorced, from the perspective of plot.		]]></content>
	</entry>
	<entry>
<title type="html">A preview of the E3 game convention (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F60679%2Fa-preview-of-the-e3-game-convention%2F&amp;seed_title=A+preview+of+the+E3+game+convention" />
		<id>tag:popmatters.com,2008:pm/news/23.60679</id>
		<published>2008-07-08T15:56:00Z</published>
		<updated>2008-07-08T15:56:00Z</updated >
		<author>
			<name>Victor Godinez</name>
		</author>
				<content type="html"><![CDATA[
		So what should we expect out of the annual E3 game convention that starts July 14? Well, the secret announcement that everybody knows about is that Microsoft will be cutting the price of the Xbox 360...		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-07-07: Revolutionizing the Dog Days (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60636%2Ftwig-2008-07-07-revolutionizing-the-dog-days%2F&amp;seed_title=TWiG+2008-07-07%3A+Revolutionizing+the+Dog+Days" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60636</id>
		<published>2008-07-07T19:28:34Z</published>
		<updated>2008-07-07T19:28:34Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-07-07		]]></content>
	</entry>
	<entry>
<title type="html">Summon Night: Twin Age (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60612%2Fsummon-night-twin-age%2F&amp;seed_title=Summon+Night%3A+Twin+Age" />
		<id>tag:popmatters.com,2008:pm/review/5.60612</id>
		<published>2008-07-07T06:00:00Z</published>
		<updated>2008-07-07T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/s/summon_night_twin_age_splash.jpg" /><i>Summon Night: Twin Age</i> has just enough of that engaging "Gotta explore the whole map" appeal that playing never feels like a chore.		]]></content>
	</entry>
	<entry>
<title type="html">Beyond the Core Gamer: An Interview with Wideload Games' Alex Seropian (Feature)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Ffeature%2F60198%2Fbeyond-the-core-gamer-an-interview-with-wideload-games-alex-seropian%2F&amp;seed_title=Beyond+the+Core+Gamer%3A+An+Interview+with+Wideload+Games%27+Alex+Seropian" />
		<id>tag:popmatters.com,2008:pm/feature/21.60198</id>
		<published>2008-07-03T06:59:03Z</published>
		<updated>2008-07-03T06:59:03Z</updated >
		<author>
			<name>Ryan Smith</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/features_art/a/alex_seropian_feature_splash.jpg" />"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."		]]></content>
	</entry>
	<entry>
<title type="html">Mystified by the Cult of Chrono Trigger (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60495%2Fmystified-by-the-cult-of-chrono-trigger%2F&amp;seed_title=Mystified+by+the+Cult+of+Chrono+Trigger" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60495</id>
		<published>2008-07-02T21:29:30Z</published>
		<updated>2008-07-02T21:29:30Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Excited as anybody by the upcoming DS re-release of <i>Chrono Trigger</i>, I'm curious as to what makes it such a well-regarded and influential game.		]]></content>
	</entry>
	<entry>
<title type="html">Haze (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60446%2Fhaze%2F&amp;seed_title=Haze" />
		<id>tag:popmatters.com,2008:pm/review/5.60446</id>
		<published>2008-07-02T06:00:00Z</published>
		<updated>2008-07-02T06:00:00Z</updated >
		<author>
			<name>Arun Subramanian</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/h/haze_splash.jpg" />Topics at the heart of <i>Haze</i> include the futility of war, torture, enhancement drugs, and the notion of private military corporations.		]]></content>
	</entry>
	<entry>
<title type="html">Movie adaptations of 'Gears of War,' 'BioShock' and 'Max Payne' in the works (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F60399%2Fmovie-adaptations-of-gears-of-war-bioshock-and-max-payne-in-the-works%2F&amp;seed_title=Movie+adaptations+of+%27Gears+of+War%2C%27+%27BioShock%27+and+%27Max+Payne%27+in+the+works" />
		<id>tag:popmatters.com,2008:pm/news/23.60399</id>
		<published>2008-07-01T13:04:01Z</published>
		<updated>2008-07-01T13:04:01Z</updated >
		<author>
			<name>Victor Godinez</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/news_art/g/gears_of_war.jpg" />Why do movie studios continue to insist on making movies based on video games? Probably because there's more money in it than you might think.

Last week came word that Len Wiseman ("Live Free or Die...		]]></content>
	</entry>
	<entry>
<title type="html">The Difficulty with Difficulty in Games (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60337%2Fthe-difficulty-with-difficulty-in-games%2F&amp;seed_title=The+Difficulty+with+Difficulty+in+Games" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60337</id>
		<published>2008-07-01T08:00:01Z</published>
		<updated>2008-07-01T08:00:01Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		L.B. Jeffries goes over the various problems with gauging how hard a game should be for developers and some potential solutions.		]]></content>
	</entry>
	<entry>
<title type="html">The Week in Games: Like a Surgeon (Hey!) (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60363%2Fthe-week-in-games-like-a-surgeon-hey%2F&amp;seed_title=The+Week+in+Games%3A+Like+a+Surgeon+%28Hey%21%29" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60363</id>
		<published>2008-06-30T17:38:49Z</published>
		<updated>2008-06-30T17:38:49Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-06-30...		]]></content>
	</entry>
	<entry>
<title type="html">NBA Ballers: Chosen One (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60349%2Fnba-ballers-chosen-one%2F&amp;seed_title=NBA+Ballers%3A+Chosen+One" />
		<id>tag:popmatters.com,2008:pm/review/5.60349</id>
		<published>2008-06-30T06:00:00Z</published>
		<updated>2008-06-30T06:00:00Z</updated >
		<author>
			<name>Joe Bernstein</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/n/nba_ballers_chosen_one_splash.jpg" />Sitting solitary in a totally anonymous, ESPN-on-a-budget studio, Chuck D looks and sounds like a 48-year-old who knows much better.		]]></content>
	</entry>
	<entry>
<title type="html">SimCity Societies (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60252%2Fsimcity-societies%2F&amp;seed_title=SimCity+Societies" />
		<id>tag:popmatters.com,2008:pm/review/5.60252</id>
		<published>2008-06-27T06:00:00Z</published>
		<updated>2008-06-27T06:00:00Z</updated >
		<author>
			<name>Jamie Lynn Dunston</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/s/simcity_societies_splash.jpg" />Tilted Mill was so preoccupied with simplifying the game mechanics that they, in fact, made it too simple -- by disallowing failure, <i>Societies</i> is stripped of the joy of success.		]]></content>
	</entry>
	<entry>
<title type="html">The World Remade: An Interview with the Creators of Alpha Omega (Feature)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Ffeature%2F59007%2Fthe-world-remade-an-interview-with-the-creators-of-alpha-omega%2F&amp;seed_title=The+World+Remade%3A+An+Interview+with+the+Creators+of+Alpha+Omega" />
		<id>tag:popmatters.com,2008:pm/feature/21.59007</id>
		<published>2008-06-26T07:00:01Z</published>
		<updated>2008-06-26T07:00:01Z</updated >
		<author>
			<name>Glenn McDonald</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/a/alpha_omega_feature_splash.jpg" />Glenn McDonald talks to the creators of <i>Alpha Omega</i> about their new table top game, the challenge of game development, and that little <i>Cloverfield</i> mix-up.		]]></content>
	</entry>
	<entry>
<title type="html">Everyday Shooter (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60146%2Feveryday-shooter%2F&amp;seed_title=Everyday+Shooter" />
		<id>tag:popmatters.com,2008:pm/review/5.60146</id>
		<published>2008-06-25T06:00:00Z</published>
		<updated>2008-06-25T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/e/everyday_shooter_splash.jpg" />The player has complete control over what he shoots and kills, but the sounds manage to combine in such a way that you feel like you're contributing to a collective whole.		]]></content>
	</entry>
	<entry>
<title type="html">How to Talk to Fans (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60093%2Fhow-to-talk-to-fans%2F&amp;seed_title=How+to+Talk+to+Fans" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60093</id>
		<published>2008-06-24T06:00:00Z</published>
		<updated>2008-06-24T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		L.B. takes a look at some of the issues raised in the ZA comments about assessing a game in the culture of rabid fans and supporting new video games.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-06-23: The Spoils of Summer (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F60101%2Ftwig-2008-06-23-the-spoils-of-summer%2F&amp;seed_title=TWiG+2008-06-23%3A+The+Spoils+of+Summer" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.60101</id>
		<published>2008-06-23T23:33:58Z</published>
		<updated>2008-06-23T23:33:58Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-06-23...		]]></content>
	</entry>
	<entry>
<title type="html">Teenage Zombies: Invasion of the Alien Brain Thingys! (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F60084%2Fteenage-zombies-invasion-of-the-alien-brain-thingys%2F&amp;seed_title=Teenage+Zombies%3A+Invasion+of+the+Alien+Brain+Thingys%21" />
		<id>tag:popmatters.com,2008:pm/review/5.60084</id>
		<published>2008-06-23T06:00:01Z</published>
		<updated>2008-06-23T06:00:01Z</updated >
		<author>
			<name>Azmol Meah</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/t/teenage_zombies_splash.jpg" />It's quite bizarre to see a game which in the concept sounds incredible -- playing as the dead, awakening to feed -- when the ultimate experience is so the opposite.		]]></content>
	</entry>
	<entry>
<title type="html">Boom Blox (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59997%2Fboom-blox%2F&amp;seed_title=Boom+Blox" />
		<id>tag:popmatters.com,2008:pm/review/5.59997</id>
		<published>2008-06-20T06:00:01Z</published>
		<updated>2008-06-20T06:00:01Z</updated >
		<author>
			<name>Arun Subramanian</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/b/boom_blox_splash.jpg" />The different weights of blocks and projectiles alike are so well realized, they are almost tactile.		]]></content>
	</entry>
	<entry>
<title type="html">Insecticide (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59923%2Finsecticide%2F&amp;seed_title=Insecticide" />
		<id>tag:popmatters.com,2008:pm/review/5.59923</id>
		<published>2008-06-18T06:50:00Z</published>
		<updated>2008-06-18T06:50:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/i/insecticide_splash.jpg" />The most interesting element of the plot is the fact that humans have become subservient to insects.		]]></content>
	</entry>
	<entry>
<title type="html">Something Completely Different (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59804%2Fsomething-completely-different%2F&amp;seed_title=Something+Completely+Different" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59804</id>
		<published>2008-06-17T06:00:00Z</published>
		<updated>2008-06-17T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		Having survived ten weeks of wearing the serious game critic pants, L.B. takes a break and shares a little story about video games and himself.		]]></content>
	</entry>
	<entry>
<title type="html">Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59829%2Fpenny-arcade-adventures-on-the-rain-slick-precipice-of-darkness-episode-one%2F&amp;seed_title=Penny+Arcade+Adventures%3A+On+the+Rain-Slick+Precipice+of+Darkness%2C+Episode+One" />
		<id>tag:popmatters.com,2008:pm/review/5.59829</id>
		<published>2008-06-16T06:00:01Z</published>
		<updated>2008-06-16T06:00:01Z</updated >
		<author>
			<name>Jamie Lynn Dunston</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/p/penny_arcade_episode_one_splash.jpg" />Rife with potty humor, the dialogue sometimes seems to have been written by the funniest, most precocious fourth-grade boy in the universe.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-06-16: The Retro in a Candy Shell (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59832%2Ftwig-2008-06-16-the-retro-in-a-candy-shell%2F&amp;seed_title=TWiG+2008-06-16%3A+The+Retro+in+a+Candy+Shell" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59832</id>
		<published>2008-06-16T05:52:00Z</published>
		<updated>2008-06-16T05:52:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-06-16...		]]></content>
	</entry>
	<entry>
<title type="html">`Ninja Gaiden II' takes its violence over the top &amp;#8212; and the blood splatters more realistically (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F59739%2Fninja-gaiden-ii-takes-its-violence-over-the-top-and-the-blood-splatters-mor%2F&amp;seed_title=%60Ninja+Gaiden+II%27+takes+its+violence+over+the+top+%26%238212%3B+and+the+blood+splatters+more+realistically" />
		<id>tag:popmatters.com,2008:pm/news/23.59739</id>
		<published>2008-06-13T18:09:00Z</published>
		<updated>2008-06-13T18:09:00Z</updated >
		<author>
			<name>Justin Hoeger</name>
		</author>
				<content type="html"><![CDATA[
		Master ninja Ryu Hayabusa returns as the hero of "Ninja Gaiden II" when his clan's mountain village is burned (again) and bad guys make off with an ancient and powerful relic (also again).

Ryu seems...		]]></content>
	</entry>
	<entry>
<title type="html">Zarathustran Analytics Synopsis (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59627%2Fzarathustran-analytics-synopsis1%2F&amp;seed_title=Zarathustran+Analytics+Synopsis" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59627</id>
		<published>2008-06-13T06:00:00Z</published>
		<updated>2008-06-13T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		As requested, a quick run-down of all 10 parts of the ZA with definitions.		]]></content>
	</entry>
	<entry>
<title type="html">Okami (Wii Version) (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59717%2Fokami-wii-version%2F&amp;seed_title=Okami+%28Wii+Version%29" />
		<id>tag:popmatters.com,2008:pm/review/5.59717</id>
		<published>2008-06-13T06:00:00Z</published>
		<updated>2008-06-13T06:00:00Z</updated >
		<author>
			<name>Arun Subramanian</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/o/okami_wii_splash.jpg" />Not only does it not make sense for <i>Okami</i> to look any other way, but moreover, it makes no sense for any other game to look like <i>Okami</i>.		]]></content>
	</entry>
	<entry>
<title type="html">Jack Thompson Finds Rock Bottom (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59677%2Fjack-thompson-finds-rock-bottom%2F&amp;seed_title=Jack+Thompson+Finds+Rock+Bottom" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59677</id>
		<published>2008-06-12T05:18:01Z</published>
		<updated>2008-06-12T05:18:01Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Jack Thompson has finally ticked off enough people to get disbarred.  The final step on the way to that disbarment was just kind of sad.		]]></content>
	</entry>
	<entry>
<title type="html">Dark Sector (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F58988%2Fdark-sector%2F&amp;seed_title=Dark+Sector" />
		<id>tag:popmatters.com,2008:pm/review/5.58988</id>
		<published>2008-06-11T06:00:00Z</published>
		<updated>2008-06-11T06:00:00Z</updated >
		<author>
			<name>Arun Subramanian</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/multimedia_art/d/dark_sector_cover.jpg" />The combat mechanics of <i>Dark Sector</i> are undeniably fun, due almost solely to the glaive, a bladed boomerang that can be used to eviscerate enemies, solve puzzles, and generally cause mayhem.		]]></content>
	</entry>
	<entry>
<title type="html">Zarathustran Analytics in Video Games, Part 10: The Value of Player Experience (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59528%2Fzarathustran-analytics-in-video-games-part-10-the-value-of-player-experienc%2F&amp;seed_title=Zarathustran+Analytics+in+Video+Games%2C+Part+10%3A+The+Value+of+Player+Experience" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59528</id>
		<published>2008-06-10T06:00:01Z</published>
		<updated>2008-06-10T06:00:01Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The last installment of the ZA series (for now) is finally here, with L.B. Jeffries talking about why the critical focus should be on the experiences games can potentially generate as opposed to other approaches.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-06-09: The Snake Returns...a Little Older, Just as Badass (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59559%2Ftwig-2008-06-09-the-snake-returnsa-little-older-just-as-badass%2F&amp;seed_title=TWiG+2008-06-09%3A+The+Snake+Returns...a+Little+Older%2C+Just+as+Badass" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59559</id>
		<published>2008-06-09T13:03:00Z</published>
		<updated>2008-06-09T13:03:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New Releases for the Week of 2008-06-09...		]]></content>
	</entry>
	<entry>
<title type="html">Mario &amp; Sonic at the Olympic Games (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F58539%2Fmario-sonic-at-the-olympic-games%2F&amp;seed_title=Mario+%26+Sonic+at+the+Olympic+Games" />
		<id>tag:popmatters.com,2008:pm/review/5.58539</id>
		<published>2008-06-09T06:00:00Z</published>
		<updated>2008-06-09T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/multimedia_art/m/mario_sonic_olympics_splash.jpg" />Seeing Sonic and Mario alongside each other in the same game is still a synapse fryer along the lines of seeing Mickey Mouse guest star as a cadaver on <i>CSI</i>.  Something about it just...ain't...right.		]]></content>
	</entry>
	<entry>
<title type="html">Pok&amp;#233;mon Mystery Dungeon: Explorers of Time / Pok&amp;#233;mon Mystery Dungeon: Explorers of Darknes (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59486%2Fpokemon-mystery-dungeon-explorers-of-time-pokemon-mystery-dungeon-explorers%2F&amp;seed_title=Pok%26%23233%3Bmon+Mystery+Dungeon%3A+Explorers+of+Time+%2F+Pok%26%23233%3Bmon+Mystery+Dungeon%3A+Explorers+of+Darknes" />
		<id>tag:popmatters.com,2008:pm/review/5.59486</id>
		<published>2008-06-06T06:00:00Z</published>
		<updated>2008-06-06T06:00:00Z</updated >
		<author>
			<name>Michael Abbott</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/p/pokemon_mystery_dungeon_splash.jpg" />While it may be unfair to expect randomly generated dungeons to approach the kinds of visual variety found in <i>Zelda</i> games, it's a shame more of the <i>Pok&#233;mon</i> aesthetic couldn't be carried through inside the dungeons.		]]></content>
	</entry>
	<entry>
<title type="html">Are game developers just trying to please the critics? (News)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Farticle%2F59400%2Fare-game-developers-just-trying-to-please-the-critics%2F&amp;seed_title=Are+game+developers+just+trying+to+please+the+critics%3F" />
		<id>tag:popmatters.com,2008:pm/news/23.59400</id>
		<published>2008-06-04T12:01:01Z</published>
		<updated>2008-06-04T12:01:01Z</updated >
		<author>
			<name>Victor Godinez</name>
		</author>
				<content type="html"><![CDATA[
		You might be surprised to learn how much game developers care what reviewers say about their games.

I was surprised.

I visited the developers at Nerve Software in Richardson, Texas, recently to...		]]></content>
	</entry>
	<entry>
<title type="html">Battle of the Bands (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F58559%2Fbattle-of-the-bands%2F&amp;seed_title=Battle+of+the+Bands" />
		<id>tag:popmatters.com,2008:pm/review/5.58559</id>
		<published>2008-06-04T06:00:00Z</published>
		<updated>2008-06-04T06:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/b/battle_of_the_bands_splash.jpg" />"Mama Said Knock You Out" becomes a whole different song when sung by a jug band.		]]></content>
	</entry>
	<entry>
<title type="html">Zarathustran Analytics in Video Games, Part 9: Flaws in Criticism Today (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59267%2Fzarathustran-analytics-in-video-games-part-9-flaws-in-criticism-today%2F&amp;seed_title=Zarathustran+Analytics+in+Video+Games%2C+Part+9%3A+Flaws+in+Criticism+Today" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59267</id>
		<published>2008-06-03T06:00:00Z</published>
		<updated>2008-06-03T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		L.B. Jeffries notes some of the classic mistakes and problems that face criticism today in the next to last post in the ZA series.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2008-06-02: The Ninja Returns! (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59331%2Ftwig-2008-06-02-the-ninja-returns%2F&amp;seed_title=TWiG+2008-06-02%3A+The+Ninja+Returns%21" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59331</id>
		<published>2008-06-02T14:53:00Z</published>
		<updated>2008-06-02T14:53:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2008-06-02...		]]></content>
	</entry>
	<entry>
<title type="html">Shin Megami Tensei: Persona 3 FES (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59234%2Fshin-megami-tensei-persona-3-fes%2F&amp;seed_title=Shin+Megami+Tensei%3A+Persona+3+FES" />
		<id>tag:popmatters.com,2008:pm/review/5.59234</id>
		<published>2008-06-02T06:00:00Z</published>
		<updated>2008-06-02T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/p/persona_3_splash.jpg" />While our blue-haired hero is essentially a blank slate, you actually feel something like sympathy for him, and, by proxy, for any high schooler with too much to do.		]]></content>
	</entry>
	<entry>
<title type="html">Grand Theft Auto IV (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59070%2Fgrand-theft-auto-iv%2F&amp;seed_title=Grand+Theft+Auto+IV" />
		<id>tag:popmatters.com,2008:pm/review/5.59070</id>
		<published>2008-05-30T06:00:00Z</published>
		<updated>2008-05-30T06:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/news_art/g/grand_theft_auto_iv_splash1.jpg" />Niko is very interested throughout the game in killing for the sake of revenge but, perhaps, even more so for the opportunity of wiping out his own past and eradicating his previous life.		]]></content>
	</entry>
	<entry>
<title type="html">Grand Theft Auto IV (Review)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Freview%2F59071%2Fgrand-theft-auto-iv1%2F&amp;seed_title=Grand+Theft+Auto+IV" />
		<id>tag:popmatters.com,2008:pm/review/5.59071</id>
		<published>2008-05-30T06:00:00Z</published>
		<updated>2008-05-30T06:00:00Z</updated >
		<author>
			<name>Arun Subramanian</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/reviews_art/g/grand_theft_auto_iv_splash2.jpg" />The insane brilliance on display is exemplified in the microcosm of the in-game television.		]]></content>
	</entry>
	<entry>
<title type="html">Execution - An Experiment in Game Consequences (Moving Pixels)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Play&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F59135%2Fexecution-an-experiment-in-game-consequences%2F&amp;seed_title=Execution+-+An+Experiment+in+Game+Consequences" />
		<id>tag:popmatters.com,2008:pm/blogs/moving-pixels/35.59135</id>
		<published>2008-05-30T06:00:00Z</published>
		<updated>2008-05-30T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		This is a write-up about an extremely short (1-2 minutes) experiment game called Execution. The experiment will not have much effect if you read the write-up before trying it yourself.		]]></content>
	</entry>
</feed>