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	<title type="text">PopMatters: Moving Pixels</title>
	<subtitle type="text">The PopMatters Multimedia Blog</subtitle>
	<link rel="alternate" type="text/html" href="http://www.popmatters.com/" />
	<link rel="self" type="application/atom+xml" href="http://www.popmatters.com/pm/feeds/moving-pixels/" />
	<updated>2009-11-22T14:07:56Z</updated>
	<rights>Copyright (c) 2009, PopMatters.com</rights>
	<generator uri="http://www.pmachine.com/" version="1.6.8">ExpressionEngine</generator>
	<id>tag:popmatters.com-moving-pixels,2009:11:20</id>

	<entry>
<title type="html">Modern War in Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F116561-modern-war-in-modern-warfare-2%2F&amp;seed_title=Modern+War+in+Modern+Warfare+2" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.116561</id>
		<published>2009-11-20T13:00:00Z</published>
		<updated>2009-11-20T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<i>Modern Warfare 2</i> isn&#8217;t just a game about war, it&#8217;s about modern war, and all the uncomfortable ugliness that comes with it.		]]></content>
	</entry>
	<entry>
<title type="html">Uniforms Are Relics: Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F116433-uniforms-are-relics-call-of-duty-modern-warfare-2%2F&amp;seed_title=Uniforms+Are+Relics%3A+Call+of+Duty%3A+Modern+Warfare+2" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.116433</id>
		<published>2009-11-18T13:00:00Z</published>
		<updated>2009-11-18T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/c/call_of_duty_news.jpg" />Despite being a simulation about soldiers, <i>Call of Duty: Modern Warfare 2</i> calls into question our tendency to blindly follow rules in general.		]]></content>
	</entry>
	<entry>
<title type="html">The Merits of Linear Narrative</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F116333-the-merits-of-linear-narrative%2F&amp;seed_title=The+Merits+of+Linear+Narrative" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.116333</id>
		<published>2009-11-17T13:00:00Z</published>
		<updated>2009-11-17T13:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		Linearity is a valid design decision because in games, more than any other medium, there is more than one kind of choice.		]]></content>
	</entry>
	<entry>
<title type="html">It's A Mad Mad Mad MadWorld</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F116205-its-a-mad-mad-mad-madworld%2F&amp;seed_title=It%27s+A+Mad+Mad+Mad+MadWorld" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.116205</id>
		<published>2009-11-13T13:00:00Z</published>
		<updated>2009-11-13T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<i>MadWorld</i> succeeds in examining our attraction to violence, where so many others have failed.		]]></content>
	</entry>
	<entry>
<title type="html">The Ballad of Gay Tony Is the Straightest Grand Theft Auto Ever</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115890-the-ballad-of-gay-tony-is-the-straightest-grand-theft-auto-ever%2F&amp;seed_title=The+Ballad+of+Gay+Tony+Is+the+Straightest+Grand+Theft+Auto+Ever" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115890</id>
		<published>2009-11-11T13:00:00Z</published>
		<updated>2009-11-11T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/g/gay_tony_splash.jpg" />The Oedipal drama that would normally ensue in father-son stories is inverted, though, perhaps as a result of Tony's homosexuality.		]]></content>
	</entry>
	<entry>
<title type="html">Diablo 2: Still Grinding After All These Years</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115925-diablo-2-still-grinding-after-all-these-years%2F&amp;seed_title=Diablo+2%3A+Still+Grinding+After+All+These+Years" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115925</id>
		<published>2009-11-10T11:30:00Z</published>
		<updated>2009-11-10T11:30:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		How Blizzard was able to keep the game engaging for so long is by changing the strongest state a player could achieve.		]]></content>
	</entry>
	<entry>
<title type="html">Cut Scenes Can Work in Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115833-cut-scenes-can-work-in-games%2F&amp;seed_title=Cut+Scenes+Can+Work+in+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115833</id>
		<published>2009-11-06T16:00:00Z</published>
		<updated>2009-11-06T16:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<i>Uncharted 2: Among Thieves</i> is proof that, when done right, cut scenes can add to the depth and enjoyment of a game.		]]></content>
	</entry>
	<entry>
<title type="html">Democratizing Dictatorship: Tropico 3</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115671-democratizing-dictatorship-tropico-3%2F&amp;seed_title=Democratizing+Dictatorship%3A+Tropico+3" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115671</id>
		<published>2009-11-04T19:00:00Z</published>
		<updated>2009-11-04T19:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/t/tropico_3_little_girl.jpg" />Despite being a simulation of dictatorship, <i>Tropico 3</i> is largely about questioning authority.		]]></content>
	</entry>
	<entry>
<title type="html">The Modern FPS</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115579-the-modern-fps%2F&amp;seed_title=The+Modern+FPS" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115579</id>
		<published>2009-11-03T12:00:00Z</published>
		<updated>2009-11-03T12:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		In what way has the design of the FPS changed in the past ten years?		]]></content>
	</entry>
	<entry>
<title type="html">That Good Ol' Ultraviolence</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115512-that-good-ol-ultraviolence%2F&amp;seed_title=That+Good+Ol%27+Ultraviolence" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115512</id>
		<published>2009-10-30T12:00:00Z</published>
		<updated>2009-10-30T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/c/clockwork_orange_pixels.jpg" />The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.		]]></content>
	</entry>
	<entry>
<title type="html">Hard Boiled Heroism For the Kids: MySims Agents</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115285-hard-boiled-heroism-for-the-kids-mysims-agents%2F&amp;seed_title=Hard+Boiled+Heroism+For+the+Kids%3A+MySims+Agents" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115285</id>
		<published>2009-10-28T16:00:00Z</published>
		<updated>2009-10-28T16:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/m/mysimsagents_splash.jpg" />The game is less interested in presenting a building simulation (as the previous games in the series were) as it is in presenting a world of mystery where persistence, not problem solving, is key to resolving a mystery.		]]></content>
	</entry>
	<entry>
<title type="html">Cybertext</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115223-cybertext%2F&amp;seed_title=Cybertext" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115223</id>
		<published>2009-10-27T12:00:00Z</published>
		<updated>2009-10-27T12:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A breakdown of the arguments made in Espen J. Aarseth's seminal video game text.		]]></content>
	</entry>
	<entry>
<title type="html">Does This Hurt? A Look at Torture in Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115127-does-this-hurt-a-look-at-torture-in-games%2F&amp;seed_title=Does+This+Hurt%3F+A+Look+at+Torture+in+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115127</id>
		<published>2009-10-23T19:40:00Z</published>
		<updated>2009-10-23T19:40:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		A look at the various incarnations of torture in games.		]]></content>
	</entry>
	<entry>
<title type="html">Inclusive Criminality: Multiculturalism and Saint's Row</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F115011-inclusive-criminality-multiculturalism-and-saints-row%2F&amp;seed_title=Inclusive+Criminality%3A+Multiculturalism+and+Saint%27s+Row" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.115011</id>
		<published>2009-10-21T12:00:00Z</published>
		<updated>2009-10-21T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/r/row_splash.jpg" />Unlike the radical individualism that marks and perhaps romanticizes the protagonists of <i>Grand Theft Auto</i>, <i>Saint's Row</i> succeeds in creating a positive response to the Saints through their representation of them as a gang of slightly more thoughtful, slightly more opened minded thugs.		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critrique: Spider: The Secret of Bryce Manor</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F114859-za-critrique-spider-the-secret-of-bryce-manor%2F&amp;seed_title=ZA+Critrique%3A+Spider%3A+The+Secret+of+Bryce+Manor" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.114859</id>
		<published>2009-10-20T17:00:00Z</published>
		<updated>2009-10-20T17:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A breakdown of the passive storytelling techniques in Spider. Spoilers abound.		]]></content>
	</entry>
	<entry>
<title type="html">The Next Visual Leap in Gaming</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F114737-the-next-visual-leap-in-gaming%2F&amp;seed_title=The+Next+Visual+Leap+in+Gaming" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.114737</id>
		<published>2009-10-16T12:00:00Z</published>
		<updated>2009-10-16T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		Will 3D be the next big visual leap in gaming?		]]></content>
	</entry>
	<entry>
<title type="html">The Gleam of Electric Sex: What Video Games Might (or Might Not) Teach Us About Sex</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112658-the-gleam-of-electric-sex-what-video-games-might-or-might-not-teach-%2F&amp;seed_title=The+Gleam+of+Electric+Sex%3A+What+Video+Games+Might+%28or+Might+Not%29+Teach+Us+About+Sex" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112658</id>
		<published>2009-10-14T12:00:00Z</published>
		<updated>2009-10-14T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/e/electric_sex_splash.jpg" />We may have to reconsider who we are as we play out the sexual experiences of someone else.		]]></content>
	</entry>
	<entry>
<title type="html">Two Books on Games &amp; Violence</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F113062-two-books-on-games-violence%2F&amp;seed_title=Two+Books+on+Games+%26+Violence" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.113062</id>
		<published>2009-10-13T11:00:00Z</published>
		<updated>2009-10-13T11:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A breakdown of two books that deal with the question of what effect video games may have on young players.		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Plays Telephone Part 3: The Right to &amp;#8220;Gank&amp;#8221; the System in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112621-moving-pixels-plays-telephone-part-3-earning-the-right-to-gank-the-s%2F&amp;seed_title=Moving+Pixels+Plays+Telephone+Part+3%3A+The+Right+to+%26%238220%3BGank%26%238221%3B+the+System+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112621</id>
		<published>2009-10-09T12:00:00Z</published>
		<updated>2009-10-09T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/s/system_gank_splash.jpg" />Summary:  Early this week, our Moving Pixels writers decided to play a game of telephone.  Leading off with some observations about considering whether or not the idea of &#8220;ganking&#8221; can be applied to single player experiences, L.B. Jeffries began a discussion that has considered what rules mean to players.  G. Christopher Williams continued this discussion that has focused on the differences between playing and gaming and what limits we may want to place on ourselves as players of games.  Nick Dinicola concludes our series today with some final thoughts on whether or not we can earn the right to gank the system.		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Plays Telephone Part 2: &amp;#8220;Ganking&amp;#8221; Broken Systems in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112620-moving-pixels-plays-telephone-part-2-ganking-broken-systems-in-video%2F&amp;seed_title=Moving+Pixels+Plays+Telephone+Part+2%3A+%26%238220%3BGanking%26%238221%3B+Broken+Systems+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112620</id>
		<published>2009-10-07T12:00:00Z</published>
		<updated>2009-10-07T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/s/system_gank_splash.jpg" />This week our Moving Pixels writers decided to play a game of telephone.  Leading off with some observations about considering whether or not the idea of &#8220;ganking&#8221; can be applied to single player experiences, L.B. Jeffries began a discussion that has considered what rules mean to players.  G. Christopher Williams is now continuing this discussion by considering the differences between what we mean by playing and gaming and how those ideas relate to rules and the freedom of violating them.  Nick Dinicola will conclude our series on Friday, so please do stop by for the discussion's conclusion.		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Plays Telephone Part 1: Considering &amp;#8220;Ganking&amp;#8221; the System in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112619-moving-pixels-plays-telephone-part-1-considering-ganking-the-system-%2F&amp;seed_title=Moving+Pixels+Plays+Telephone+Part+1%3A+Considering+%26%238220%3BGanking%26%238221%3B+the+System+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112619</id>
		<published>2009-10-06T11:10:00Z</published>
		<updated>2009-10-06T11:10:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/s/system_gank_splash.jpg" />Throughout this week, our Moving Pixels writers decided to play a game of telephone.  L.B. Jeffries will be leading off our discussions with some thoughts on &#8220;system gank&#8221;.  G. Christopher Williams will be continuing this discussion on Tuesday, and Nick Dinicola will conclude our series on Friday.  So, please do stop by throughout the week as our discussion evolves.		]]></content>
	</entry>
	<entry>
<title type="html">Lost in the Past</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112528-lost-in-the-past%2F&amp;seed_title=Lost+in+the+Past" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112528</id>
		<published>2009-10-02T12:00:00Z</published>
		<updated>2009-10-02T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		How can games be preserved over time?		]]></content>
	</entry>
	<entry>
<title type="html">The Weirdly Sexed Up Evony Advertising Campaign</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112195-the-weirdly-sexed-up-evony-advertising-campaign%2F&amp;seed_title=The+Weirdly+Sexed+Up+Evony+Advertising+Campaign" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112195</id>
		<published>2009-09-30T12:00:00Z</published>
		<updated>2009-09-30T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/e/evony_reistration.jpg" />The advertising may be selling itself rather than the product.		]]></content>
	</entry>
	<entry>
<title type="html">Jesper Juul's Classic Text 'half-real'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112260-half-real%2F&amp;seed_title=Jesper+Juul%27s+Classic+Text+%27half-real%27" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112260</id>
		<published>2009-09-29T20:00:00Z</published>
		<updated>2009-09-29T20:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A breakdown of Jesper Juul's classic text on rule structures and game design.		]]></content>
	</entry>
	<entry>
<title type="html">War is (Fun As) Hell</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F112089-war-is-fun-as-hell%2F&amp;seed_title=War+is+%28Fun+As%29+Hell" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.112089</id>
		<published>2009-09-25T11:20:00Z</published>
		<updated>2009-09-25T11:20:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<i>Killzone 2</i> proves that even a dirty depiction of war can be fun.		]]></content>
	</entry>
	<entry>
<title type="html">Elegant Tramps: The Bodies of Lara Croft and Rubi Malone</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F111823-elegant-tramps-lara-croft-and-rubi-malone%2F&amp;seed_title=Elegant+Tramps%3A+The+Bodies+of+Lara+Croft+and+Rubi+Malone" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.111823</id>
		<published>2009-09-23T12:00:00Z</published>
		<updated>2009-09-23T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/j/jessica_rabbit_splash1.jpg" />The complicated reactions that gamers have to Lara and Rubi might suggest that their representations are, well, at least somewhat complicated.		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Left 4 Dead</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F111836-za-critique-left-4-dead%2F&amp;seed_title=ZA+Critique%3A+Left+4+Dead" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.111836</id>
		<published>2009-09-22T12:00:00Z</published>
		<updated>2009-09-22T12:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A breakdown of the multiplayer elements of <i>Left 4 Dead</i>.		]]></content>
	</entry>
	<entry>
<title type="html">Punishing in All the Right Ways</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F111749-punishing-in-all-the-right-ways%2F&amp;seed_title=Punishing+in+All+the+Right+Ways" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.111749</id>
		<published>2009-09-18T12:00:00Z</published>
		<updated>2009-09-18T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<i>Trials HD</i> is a brutally punishing game that does everything it can to remove the frustration from the punishment.		]]></content>
	</entry>
	<entry>
<title type="html">Kickstarting the Iran Protest Game</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F111648-kickstarting-the-iran-protest-game%2F&amp;seed_title=Kickstarting+the+Iran+Protest+Game" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.111648</id>
		<published>2009-09-17T12:00:00Z</published>
		<updated>2009-09-17T12:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		An indie project to help raise awareness of the history and background of the Iran Riots.		]]></content>
	</entry>
	<entry>
<title type="html">Active Learning: The Pedagogy of the Game Tutorial</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F111485-active-learning-the-pedagogy-of-the-game-tutorial%2F&amp;seed_title=Active+Learning%3A+The+Pedagogy+of+the+Game+Tutorial" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.111485</id>
		<published>2009-09-16T12:00:00Z</published>
		<updated>2009-09-16T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/l/learn_teaching.jpg" />I launched a campaign, took one look at the board, and having no idea where to begin with the hieroglyphic of controls that I had just &#8220;learned about&#8221; promptly turned the game off and forgot about it.		]]></content>
	</entry>
</feed>