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	<title type="text">PopMatters: Moving Pixels</title>
	<subtitle type="text">The PopMatters Multimedia Blog</subtitle>
	<link rel="alternate" type="text/html" href="http://www.popmatters.com/" />
	<link rel="self" type="application/atom+xml" href="http://www.popmatters.com/pm/feeds/moving-pixels/" />
	<updated>2012-02-09T15:22:34Z</updated>
	<rights>Copyright (c) 2012, PopMatters.com</rights>
	<generator uri="http://www.pmachine.com/" version="1.7.1">ExpressionEngine</generator>
	<id>tag:popmatters.com-moving-pixels,2012:02:10</id>

	<entry>
<title type="html">Anti-Escapism and 'Final Fantasy Tactics Advance'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154325-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154325</id>
		<published>2012-02-09T17:00:00Z</published>
		<updated>2012-02-09T17:00:00Z</updated >
		<author>
			<name>Mark Filipowich</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/f/fftacticsadvance.jpg" />It&#8217;s odd to think of such an expensive hobby that is so often associated with a privileged class as designed purely for escape. What could such an audience have to escape from?		]]></content>
	</entry>
	<entry>
<title type="html">Faith vs. Sonic</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154360-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154360</id>
		<published>2012-02-09T13:00:00Z</published>
		<updated>2012-02-09T13:00:00Z</updated >
		<author>
			<name>Scott Juster</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/sonicfaith.jpg" />Despite sharing many of the same problems, I'm willing to cut <i>Mirror's Edge</i> more slack than <i>Sonic CD</i>.		]]></content>
	</entry>
	<entry>
<title type="html">Lana Del Rey's &amp;#8220;Video Games&amp;#8221; and, Well, Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154154-lana-del-reys-video-games-and-well-video-games/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154154</id>
		<published>2012-02-08T13:00:00Z</published>
		<updated>2012-02-08T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/l/lana_del_rey_games.jpg" />It isn't really a song about video games, of course.  However, it is interesting for what it implies about games by taking gaming for granted as a normalized cultural practice.		]]></content>
	</entry>
	<entry>
<title type="html">'Driver: San Francisco' and 'Drive'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154296-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154296</id>
		<published>2012-02-07T13:00:00Z</published>
		<updated>2012-02-07T13:00:00Z</updated >
		<author>
			<name>Eric Swain</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/news_art/d/drive_movie.jpg" />Two men dictated by driving: one driven by an intense focus on the calm precision necessary to master the physical science of it all, the other driven by the raw emotional power that a two ton extension of the self provides. 		]]></content>
	</entry>
	<entry>
<title type="html">The Moving Pixels Podcast Explores the World of 'Skyrim'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154207-the-moving-pixels-podcast-explores-the-world-of-skyrim/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154207</id>
		<published>2012-02-06T13:00:00Z</published>
		<updated>2012-02-06T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/skyrim_village.jpg" />The Moving Pixels podcast crew get together to discuss the varied approaches that they took to exploring the vast world of <i>Skyrim</i>.		]]></content>
	</entry>
	<entry>
<title type="html">&amp;#8216;Modern Warfare 3&amp;#8217; Successfully Revisits the AC-130</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154122-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154122</id>
		<published>2012-02-03T13:00:00Z</published>
		<updated>2012-02-03T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/m/modern_warfare_3_-_iron_lady_level1.jpg" />It&#8217;s interesting that the AC-130 makes a return in <i>Modern Warfare 3</i>, and it's impressive that it&#8217;s not just a repeat of what&#8217;s come before.		]]></content>
	</entry>
	<entry>
<title type="html">Gated Learning in 'Rayman Origins'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154023-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154023</id>
		<published>2012-02-02T13:00:00Z</published>
		<updated>2012-02-02T13:00:00Z</updated >
		<author>
			<name>Jorge Albor</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/r/rayman_origins.jpg" /><i>Rayman Origins</i> utilizes a gradual teaching method with amazing finesse and offers a great opportunity to explore the risks and rewards of gated learning.		]]></content>
	</entry>
	<entry>
<title type="html">Big Games and Little Boys</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/154015-big-games-and-little-boys/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.154015</id>
		<published>2012-02-01T13:00:00Z</published>
		<updated>2012-02-01T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/i/ico_little.jpg" />I'm not around little boys enough to think too much about them.  I kind of take them for granted.  Too often, they just seem loud... and dirty.		]]></content>
	</entry>
	<entry>
<title type="html">Opening Arkham: A Defense of 'Arkham City'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153722-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153722</id>
		<published>2012-01-31T17:00:00Z</published>
		<updated>2012-01-31T17:00:00Z</updated >
		<author>
			<name>Mark Filipowich</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/b/batman_fighting.jpg" /><i>Batman: Arkham City</i> is often criticized for being too open to tell as good a story as <i>Arkham Asylum</i>. But the lack of focus reveals a side of Batman that <i>Asylum</i> couldn't show.  Arkham City isn&#8217;t a prison district, it&#8217;s a playground for a billionaire wearing rubber tights.		]]></content>
	</entry>
	<entry>
<title type="html">Narrative Is a Game Mechanic</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153895-narrative-is-a-game-mechanic/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153895</id>
		<published>2012-01-31T13:00:00Z</published>
		<updated>2012-01-31T13:00:00Z</updated >
		<author>
			<name>Mattie Brice</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/a/alicestorybook.jpg" />If game mechanics are meant to provide players with experiences such as fun and anxiety, then narrative actually is a game mechanic, as much as game mechanics can also be narrative elements.		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Podcast: Grand Theft Stupid?</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153898-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153898</id>
		<published>2012-01-30T13:00:00Z</published>
		<updated>2012-01-30T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/saints_row_stupid.jpg" />In which the Moving Pixels podcast considers the merits of the sometimes zany, sometimes puerile, most often both, <i>Saints Row: The Third</i>.		]]></content>
	</entry>
	<entry>
<title type="html">'Amy' Is a Horror Game That Is Broken in All the Right Ways</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153770-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153770</id>
		<published>2012-01-27T13:00:00Z</published>
		<updated>2012-01-27T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/a/amy_survival.jpg" />Tank controls, bad checkpoints, and awkward combat can be good things.		]]></content>
	</entry>
	<entry>
<title type="html">Strategy, Tactics, and Turnovers</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153692-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153692</id>
		<published>2012-01-26T13:00:00Z</published>
		<updated>2012-01-26T13:00:00Z</updated >
		<author>
			<name>Scott Juster</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/w/williams_turnover.jpg" />After a weekend of football and board games, I'm finding that video games have more in common with the former.		]]></content>
	</entry>
	<entry>
<title type="html">A Single Player Tutorial: Single Player Mode in 'Battlefield 3'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153443-a-single-player-tutorial-single-player-mode-in-battlefield-3/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153443</id>
		<published>2012-01-25T13:00:00Z</published>
		<updated>2012-01-25T13:00:00Z</updated >
		<author>
			<name>Chris Gaerig</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/b/battlefield3_tutorial.jpg" />After settling into the competitive, online playing field of some games, I find all other functions of the game superfluous, especially single player mode.		]]></content>
	</entry>
	<entry>
<title type="html">The Intersection of Mechanics and Aesthetics in 'Driver: San Francisco'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153637-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153637</id>
		<published>2012-01-24T13:00:00Z</published>
		<updated>2012-01-24T13:00:00Z</updated >
		<author>
			<name>Eric Swain</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/d/driver_sf.jpg" />The player is given a power to behave like one would in an exaggerated 1970s cop show. That's the implied memories that that era imbued on culture in our collective memory, a cultural meme that exists in both the real-life player&#8217;s mind and evidentially in the mind of the fictional John Tanner.		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Podcast: Leaving the Asylum for the City</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153575-moving-pixels-podcast-leaving-the-asylum-for-the-city/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153575</id>
		<published>2012-01-23T13:00:00Z</published>
		<updated>2012-01-23T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/j/joker.jpg" /><i>Batman: Arkham City</i> is so much bigger than the <i>Asylum</i>, but is that a good thing?		]]></content>
	</entry>
	<entry>
<title type="html">Get Rid of the Mini-map</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153477-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153477</id>
		<published>2012-01-20T13:00:00Z</published>
		<updated>2012-01-20T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/saints_row_the_third_-_minimap1.jpg" />If I'm looking at a mini-map instead of the world around me, it's not actually helping.		]]></content>
	</entry>
	<entry>
<title type="html">Art and Business: The Endless Struggle in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153143-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153143</id>
		<published>2012-01-19T17:00:00Z</published>
		<updated>2012-01-19T17:00:00Z</updated >
		<author>
			<name>Mark Filipowich</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/z/zelda_pixel_art.jpg" /><i>Zelda</i> could not succeed as a business venture if it were to change too radically.  But should art evolve beyond business concerns?		]]></content>
	</entry>
	<entry>
<title type="html">'Endeavor' and the Economics of Slavery</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153435-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153435</id>
		<published>2012-01-19T13:00:00Z</published>
		<updated>2012-01-19T13:00:00Z</updated >
		<author>
			<name>Jorge Albor</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/e/endeavor_alt_splash.jpg" />To tap the potential that historical systems have to offer, we must be willing to step on fragile ground.		]]></content>
	</entry>
	<entry>
<title type="html">Post-It Note Role-Playing, or the White-Collar Warriors of 'Skyrim'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153118-post-it-note-role-playing-or-the-white-collar-warriors-of-skyrim/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153118</id>
		<published>2012-01-18T13:00:00Z</published>
		<updated>2012-01-18T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/skyrim_work.jpg" /><i>Skyrim</i> most often seems to me like a fantasy veneer spread over the most boring occupation that I can think of, managing and prioritizing tasks at an office.		]]></content>
	</entry>
	<entry>
<title type="html">Mass Appeal vs. Accessibility in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153338-mass-appeal-vs.-accessibility/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153338</id>
		<published>2012-01-17T13:00:00Z</published>
		<updated>2012-01-17T13:00:00Z</updated >
		<author>
			<name>Mattie Brice</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/skyrim_concept.jpg" />Video games reflect themes and skills found in boys&#8217; styles of play as children, and any introduction of qualities that are different from that (especially if tagged as feminine) are cast out as inferior &#8220;casual&#8221; games. 		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Podcast: Exploring Open Worlds</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153318-moving-pixels-podcast-exploring-open-worlds/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153318</id>
		<published>2012-01-16T13:00:00Z</published>
		<updated>2012-01-16T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/o/open_worlds_splash.jpg" />The Moving Pixels podcast talks about what the open world genre means to the last decade in gaming and what kinds of worlds most compel players to explore them.		]]></content>
	</entry>
	<entry>
<title type="html">The Hypocritical Cynicism of 'Battlefield 3'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153240-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153240</id>
		<published>2012-01-13T13:00:00Z</published>
		<updated>2012-01-13T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/b/battlefield_3_cynic.jpg" /><i>Battlefield 3</I> is neither a cynical war story, nor a heroic one. By failing to take a stand either way, it stumbles along with a painfully inconsistent tone.		]]></content>
	</entry>
	<entry>
<title type="html">Magical Realism as Game Mechanic in 'Driver: San Francisco'</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153101-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153101</id>
		<published>2012-01-12T17:00:00Z</published>
		<updated>2012-01-12T17:00:00Z</updated >
		<author>
			<name>Eric Swain</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/d/driver_san.png" />Magical realism becomes a means of deepening an otherwise standard crime story.		]]></content>
	</entry>
	<entry>
<title type="html">In Search of  the 'Skyward Sword' Audience</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153106-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153106</id>
		<published>2012-01-12T13:00:00Z</published>
		<updated>2012-01-12T13:00:00Z</updated >
		<author>
			<name>Scott Juster</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/s/skyward_sword.jpg" /><i>Skyward Sword</i>'s design raises a simple, yet important question: Who did Nintendo think was going to be playing this game? I don't have the answer, and I don't think Nintendo does either.		]]></content>
	</entry>
	<entry>
<title type="html">Requiem for a Tiny Internet</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/152923-requiem-for-the-tiny-internet/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.152923</id>
		<published>2012-01-11T13:00:00Z</published>
		<updated>2012-01-11T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/j/jeanfrancios.jpg" /><i>League of Legends</i> is an excellent multiplayer experience.  Unfortunately, you do have to play it with <i>a lot</i> of other people.		]]></content>
	</entry>
	<entry>
<title type="html">Moving Pixels Podcast: Game of the Year Edition</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/153026-moving-pixels-podcast-game-of-the-year-edition/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.153026</id>
		<published>2012-01-09T13:00:00Z</published>
		<updated>2012-01-09T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/g/goty20111.jpg" />The Moving Pixels podcast discusses not just our own picks for game of the year, but what significance (or lack thereof) such declarations about our most beloved games have.		]]></content>
	</entry>
	<entry>
<title type="html">The Best Collectible I&amp;#8217;ve Ever Collected</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/152922-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.152922</id>
		<published>2012-01-06T13:00:00Z</published>
		<updated>2012-01-06T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/b/batman_arkham_city_-_riddler_holding_trophy1.jpg" />Collecting Riddler Trophies is one giant puzzle game within an action game, and those puzzle aspects bleed into all other areas of <i>Batman: Arkham City</i>.		]]></content>
	</entry>
	<entry>
<title type="html">Playing 'Dark Souls': Desperate Acts and Our Shared Humanity</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/152823-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.152823</id>
		<published>2012-01-05T13:00:00Z</published>
		<updated>2012-01-05T13:00:00Z</updated >
		<author>
			<name>Jorge Albor</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/d/dark-souls.jpg" />To venture into <i>Dark Souls</i>, even for a moment, is to remind yourself of a universal truth: everyone has the capacity to transcend expectations, even you.		]]></content>
	</entry>
	<entry>
<title type="html">Vulnerable Icons and the Bat's Need for a Cat</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/pm/post/152756-/" />
		<id>tag:popmatters.com,2012:pm/blogs/moving-pixels/35.152756</id>
		<published>2012-01-04T13:00:00Z</published>
		<updated>2012-01-04T13:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://images.popmatters.com/blog_art/b/bat_and_cat.jpg" />The interesting thing about the Catwoman alternate ending in <i>Arkham City</i> is what doesn't happen if you don't choose to have Catwoman help Batman out.		]]></content>
	</entry>
</feed>
