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	<title type="text">PopMatters: Moving Pixels</title>
	<subtitle type="text">The PopMatters Multimedia Blog</subtitle>
	<link rel="alternate" type="text/html" href="http://www.popmatters.com/" />
	<link rel="self" type="application/atom+xml" href="http://www.popmatters.com/pm/feeds/moving-pixels/" />
	<updated>2009-07-10T12:09:29Z</updated>
	<rights>Copyright (c) 2009, PopMatters.com</rights>
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	<id>tag:popmatters.com-moving-pixels,2009:07:10</id>

	<entry>
<title type="html">Going HUDless for Immersion</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107913-going-hudless-for-immersion%2F&amp;seed_title=Going+HUDless+for+Immersion" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107913</id>
		<published>2009-07-10T12:00:00Z</published>
		<updated>2009-07-10T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		Does the lack of a head-up display make a game more immersive?		]]></content>
	</entry>
	<entry>
<title type="html">Enhancing Narrative Delivery</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107935-enhancing-narrative-delivery%2F&amp;seed_title=Enhancing+Narrative+Delivery" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107935</id>
		<published>2009-07-09T13:08:37Z</published>
		<updated>2009-07-09T13:08:37Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A fleshing out of the current state of narrative in video games.		]]></content>
	</entry>
	<entry>
<title type="html">Sloppy Arguments in Game Reviews</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107695-sloppy-arguments-in-game-reviews%2F&amp;seed_title=Sloppy+Arguments+in+Game+Reviews" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107695</id>
		<published>2009-07-07T12:00:42Z</published>
		<updated>2009-07-07T12:00:42Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A twitter poll to see what annoyed people the most about game reviews revealed a lot of surprising complaints.		]]></content>
	</entry>
	<entry>
<title type="html">Choosing The Experience Over The Challenge</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107599-choosing-the-experience-over-the-challenge%2F&amp;seed_title=Choosing+The+Experience+Over+The+Challenge" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107599</id>
		<published>2009-07-03T12:00:00Z</published>
		<updated>2009-07-03T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		Sometimes play is its own reward.		]]></content>
	</entry>
	<entry>
<title type="html">Mario: Upward Mobility and the Working Class Hero</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107527-mario-upward-mobility-and-the-working-class-hero%2F&amp;seed_title=Mario%3A+Upward+Mobility+and+the+Working+Class+Hero" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107527</id>
		<published>2009-07-01T12:00:00Z</published>
		<updated>2009-07-01T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/e/evolution_of_mario.jpg" />With a lot of hard work and elbow grease, not only can one survive, but the individual can eventually land the princess.		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: The Path</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107432-za-critique-the-path%2F&amp;seed_title=ZA+Critique%3A+The+Path" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107432</id>
		<published>2009-06-30T12:00:00Z</published>
		<updated>2009-06-30T12:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A closer look at The Path and its various elements.		]]></content>
	</entry>
	<entry>
<title type="html">Consequence Without Morality</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F107311-consequence-without-morality%2F&amp;seed_title=Consequence+Without+Morality" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.107311</id>
		<published>2009-06-26T13:00:00Z</published>
		<updated>2009-06-26T13:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		Consequences are better represented through story than karma systems.		]]></content>
	</entry>
	<entry>
<title type="html">Zen and the Art of Playing Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F102163-zen-and-the-art-of-playing-video-games%2F&amp;seed_title=Zen+and+the+Art+of+Playing+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.102163</id>
		<published>2009-06-24T17:50:54Z</published>
		<updated>2009-06-24T17:50:54Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/e/enlightenment_splash_2.jpg" />Playing video games is not usually Zen.		]]></content>
	</entry>
	<entry>
<title type="html">Why the Angry Face?</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F102311-why-the-angry-face%2F&amp;seed_title=Why+the+Angry+Face%3F" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.102311</id>
		<published>2009-06-23T12:00:00Z</published>
		<updated>2009-06-23T12:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A closer look at why so many game avatars are scowling all the time.		]]></content>
	</entry>
	<entry>
<title type="html">Developing Characters in Valkyria Chronicles</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F102215-developing-characters-in-valkyria-chronicles%2F&amp;seed_title=Developing+Characters+in+Valkyria+Chronicles" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.102215</id>
		<published>2009-06-19T16:45:27Z</published>
		<updated>2009-06-19T16:45:27Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/v/vc_splash.jpg" /><i>Valkyria Chronicles</i> is a unique game within the genre of turn-based strategy games. It&#8217;s a mix of that classic slow paced strategy with the fast action of a third-person shooter. But the...		]]></content>
	</entry>
	<entry>
<title type="html">Splatter Porn and Additionally Strange Visual Stimulation in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F95134-splatter-porn-and-additionally-strange-visual-stimulation-in-video-ga%2F&amp;seed_title=Splatter+Porn+and+Additionally+Strange+Visual+Stimulation+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.95134</id>
		<published>2009-06-17T12:10:00Z</published>
		<updated>2009-06-17T12:10:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/m/madoworld2.jpg" />A player's achievement is often measured in excess violence.		]]></content>
	</entry>
	<entry>
<title type="html">Getting Burned Out on Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F95122-getting-burned-out-on-games%2F&amp;seed_title=Getting+Burned+Out+on+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.95122</id>
		<published>2009-06-16T20:00:00Z</published>
		<updated>2009-06-16T20:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		How various people cope with too much gaming.		]]></content>
	</entry>
	<entry>
<title type="html">The Flawed Horror of Silent Hill: Homecoming</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F94985-the-flawed-horror-of-silent-hill-homecoming%2F&amp;seed_title=The+Flawed+Horror+of+Silent+Hill%3A+Homecoming" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94985</id>
		<published>2009-06-12T14:20:00Z</published>
		<updated>2009-06-12T14:20:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		<i>Silent Hill: Homecoming</i> had all the elements of a psychological survival-horror game but didn&#8217;t know how to use them properly.		]]></content>
	</entry>
	<entry>
<title type="html">Pi&amp;#241;ata Porn and Other Strange Visual Stimulation in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2Fpinata-porn-and-other-strange-visual-stimulation-in-video-games-part-1%2F&amp;seed_title=Pi%26%23241%3Bata+Porn+and+Other+Strange+Visual+Stimulation+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94753</id>
		<published>2009-06-10T12:00:00Z</published>
		<updated>2009-06-10T12:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/p/pre_romance.jpg" />The emphasis of many games is on presenting the player with an object that is desirable or loathsome and then sets that player on a path to capture or possess it. 		]]></content>
	</entry>
	<entry>
<title type="html">The Hipsters of Gaming</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F94647-the-hipsters-of-gaming%2F&amp;seed_title=The+Hipsters+of+Gaming" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94647</id>
		<published>2009-06-09T13:45:00Z</published>
		<updated>2009-06-09T13:45:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The new role of the hardcore gamer in their own subculture.		]]></content>
	</entry>
	<entry>
<title type="html">On the Creation of a Successful Trailer</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2Fon-the-creation-of-a-successful-trailer%2F&amp;seed_title=On+the+Creation+of+a+Successful+Trailer" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94529</id>
		<published>2009-06-08T12:00:00Z</published>
		<updated>2009-06-08T12:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Showcasing the narrative element of a game is fine, but we really just want to see how it <i>plays</i>.		]]></content>
	</entry>
	<entry>
<title type="html">Looking Ahead</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F94566-looking-ahead%2F&amp;seed_title=Looking+Ahead" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94566</id>
		<published>2009-06-05T12:00:00Z</published>
		<updated>2009-06-05T12:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		Having recently finished <i>Far Cry 2</i> I found myself wondering what I should play next. I had embraced the holiday rush last year, so I had plenty of games to choose from, and I browsed through...		]]></content>
	</entry>
	<entry>
<title type="html">Nintendo's Niceness Problem</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F94424-nintendos-niceness-problem%2F&amp;seed_title=Nintendo%27s+Niceness+Problem" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94424</id>
		<published>2009-06-04T13:05:00Z</published>
		<updated>2009-06-04T13:05:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Nintendo might do well to remember that we, as gamers, crave a challenge every once in a while.		]]></content>
	</entry>
	<entry>
<title type="html">&amp;#8220;Keepin' It (Kinda) Real&amp;#8221;: Characterization and Authenticity in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2Fkeepin-it-kinda-real-characterization-and-authenticity-in-video-games%2F&amp;seed_title=%26%238220%3BKeepin%27+It+%28Kinda%29+Real%26%238221%3B%3A+Characterization+and+Authenticity+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94142</id>
		<published>2009-06-03T11:00:00Z</published>
		<updated>2009-06-03T11:00:00Z</updated >
		<author>
			<name>G. Christopher Williams</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/blog_art/l/lara_confused2.jpg" />I was not terribly surprised at the feeling of overwhelming uncertainty about where I was.  But I was surprised that I was also struck by an overwhelming uncertainty about who I was.		]]></content>
	</entry>
	<entry>
<title type="html">Art Patronage in Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2Fart-patronage-in-games1%2F&amp;seed_title=Art+Patronage+in+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94224</id>
		<published>2009-06-02T11:00:00Z</published>
		<updated>2009-06-02T11:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The culture and benefits of encouraging patrons and games meant primarily for the public to enjoy.		]]></content>
	</entry>
	<entry>
<title type="html">Subverting the Power Fantasy in Call of Duty 4</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F94128-subverting-the-power-fantasy-call-of-duty-4modern-warfare%2F&amp;seed_title=Subverting+the+Power+Fantasy+in+Call+of+Duty+4" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94128</id>
		<published>2009-05-29T19:00:00Z</published>
		<updated>2009-05-29T19:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		There&#8217;s an automatic assumption that since we&#8217;re still in control and that there is still progress to be made.		]]></content>
	</entry>
	<entry>
<title type="html">Locked Content: The Wrong Approach to a Pre-Order Bonus</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F94127-locked-content-the-wrong-approach-to-a-pre-order-bonus%2F&amp;seed_title=Locked+Content%3A+The+Wrong+Approach+to+a+Pre-Order+Bonus" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.94127</id>
		<published>2009-05-29T06:35:00Z</published>
		<updated>2009-05-29T06:35:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		Why would a game's developer choose to rub in its audience's face the presence of a no-longer-available pre-order bonus?		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Rez HD</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F93815-za-critique-rez-hd%2F&amp;seed_title=ZA+Critique%3A+Rez+HD" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.93815</id>
		<published>2009-05-26T06:00:00Z</published>
		<updated>2009-05-26T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A break down of the pioneering and still unsurpassed emergent music game <i>Rez</i>.		]]></content>
	</entry>
	<entry>
<title type="html">Why You Should Care About Dom's Wife</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F93748-why-you-should-care-about-doms-wife%2F&amp;seed_title=Why+You+Should+Care+About+Dom%27s+Wife" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.93748</id>
		<published>2009-05-22T10:00:00Z</published>
		<updated>2009-05-22T10:00:00Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		Dom&#8217;s wife, Maria, represents a unique kind of storytelling for games. She represents a story in which we don&#8217;t play as the main character, in which we&#8217;re just an observer even...		]]></content>
	</entry>
	<entry>
<title type="html">Illusionary Choices in Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F93355-illusionary-choices-in-games%2F&amp;seed_title=Illusionary+Choices+in+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.93355</id>
		<published>2009-05-19T13:30:00Z</published>
		<updated>2009-05-19T13:30:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		How to create a fake choice and the different forms it can come in.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-05-18: Something Old, Something New</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2Ftwig-2009-05-18-something-old-something-new%2F&amp;seed_title=TWiG+2009-05-18%3A+Something+Old%2C+Something+New" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.93421</id>
		<published>2009-05-18T11:20:38Z</published>
		<updated>2009-05-18T11:20:38Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-05-18!!		]]></content>
	</entry>
	<entry>
<title type="html">A Case for Regenerating Health</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2Fa-case-for-regenerating-health%2F&amp;seed_title=A+Case+for+Regenerating+Health" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.93238</id>
		<published>2009-05-14T17:00:40Z</published>
		<updated>2009-05-14T17:00:40Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		When <i>Six Days in Fallujah</i> was announced a few weeks ago, it received considerable backlash for a variety of reasons. Some of those reasons were valid (&#8220;It&#8217;s too soon for a war game...		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Bejeweled 2</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F93014-za-critique-bejeweled-2%2F&amp;seed_title=ZA+Critique%3A+Bejeweled+2" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.93014</id>
		<published>2009-05-12T11:00:09Z</published>
		<updated>2009-05-12T11:00:09Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A closer look at the appeal of one of the most popular video games of all time.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-05-10: Filling the Time 'Til Diablo 3</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F92905-twig-2009-05-10-filling-the-time-til-diablo-3%2F&amp;seed_title=TWiG+2009-05-10%3A+Filling+the+Time+%27Til+Diablo+3" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.92905</id>
		<published>2009-05-11T10:30:53Z</published>
		<updated>2009-05-11T10:30:53Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-05-10...		]]></content>
	</entry>
	<entry>
<title type="html">Morality and Karma Systems</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F92823-morality-and-karma-systems%2F&amp;seed_title=Morality+and+Karma+Systems" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.92823</id>
		<published>2009-05-08T16:00:11Z</published>
		<updated>2009-05-08T16:00:11Z</updated >
		<author>
			<name>Nick Dinicola</name>
		</author>
				<content type="html"><![CDATA[
		There's been news of a survey going around asking if a karma system in the next <i>Grand Theft Auto</i> would make the game more enjoyable. I've recently become a bit cynical towards karma systems....		]]></content>
	</entry>
	<entry>
<title type="html">Travelling in Video Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F92546-travelling-in-video-games%2F&amp;seed_title=Travelling+in+Video+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.92546</id>
		<published>2009-05-05T10:00:16Z</published>
		<updated>2009-05-05T10:00:16Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		For an artistic medium that focuses heavily on mimicking real life activities, video games still have a few activities that they still seem to struggle with keeping entertaining. Games have been able...		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Gears of War</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F73658-za-critique-gears-of-war%2F&amp;seed_title=ZA+Critique%3A+Gears+of+War" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.73658</id>
		<published>2009-04-28T10:00:14Z</published>
		<updated>2009-04-28T10:00:14Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The themes and motifs of Gears of War and how they draw on similar ideas in <i>The Iliad</i>.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-04-27: Finally, the Claws Come Out</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F73703-twig-2009-04-27-finally-the-claws-come-out%2F&amp;seed_title=TWiG+2009-04-27%3A+Finally%2C+the+Claws+Come+Out" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.73703</id>
		<published>2009-04-27T10:55:31Z</published>
		<updated>2009-04-27T10:55:31Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-04-27...		]]></content>
	</entry>
	<entry>
<title type="html">2009 Game Developers eXchange</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F73261-2009-gdx%2F&amp;seed_title=2009+Game+Developers+eXchange" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.73261</id>
		<published>2009-04-21T10:00:51Z</published>
		<updated>2009-04-21T10:00:51Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A trip to the Savannah College of Art and Design and their gaming convention.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-04-20: When the Name Defines the Game</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F73340-twig-2009-04-20-when-the-name-defines-the-game%2F&amp;seed_title=TWiG+2009-04-20%3A+When+the+Name+Defines+the+Game" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.73340</id>
		<published>2009-04-20T10:30:25Z</published>
		<updated>2009-04-20T10:30:25Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-04-20...		]]></content>
	</entry>
	<entry>
<title type="html">The Race for a New Game Machine: Eight is Beautiful (Book Review, Part 2)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F73182-the-race-for-a-new-game-machine-eight-is-beautiful-book-review-part-2%2F&amp;seed_title=The+Race+for+a+New+Game+Machine%3A+Eight+is+Beautiful+%28Book+Review%2C+Part+2%29" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.73182</id>
		<published>2009-04-17T10:10:23Z</published>
		<updated>2009-04-17T10:10:23Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/book_cover_art/r/race_new_game_machine_cover.jpg" />It's not a perfect book, but those interested in the story of how the current generation of consoles came to be will find plenty to capture their interest.		]]></content>
	</entry>
	<entry>
<title type="html">Six Days in Fallujah</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F73110-six-days-in-fallujah%2F&amp;seed_title=Six+Days+in+Fallujah" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.73110</id>
		<published>2009-04-16T10:00:22Z</published>
		<updated>2009-04-16T10:00:22Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The recent controversy behind an upcoming game aiming to recreate the Fallujah Massacre.		]]></content>
	</entry>
	<entry>
<title type="html">Short Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72959-short-games%2F&amp;seed_title=Short+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72959</id>
		<published>2009-04-14T10:00:40Z</published>
		<updated>2009-04-14T10:00:40Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The growing trend of short games, both serious and satirical.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-04-13: But Who's Collecting It?</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72960-twig-2009-04-13-but-whos-collecting-it%2F&amp;seed_title=TWiG+2009-04-13%3A+But+Who%27s+Collecting+It%3F" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72960</id>
		<published>2009-04-13T10:30:15Z</published>
		<updated>2009-04-13T10:30:15Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-04-13...		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Beyond Good &amp; Evil</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72703-za-critique-beyond-good-evil%2F&amp;seed_title=ZA+Critique%3A+Beyond+Good+%26+Evil" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72703</id>
		<published>2009-04-07T11:38:21Z</published>
		<updated>2009-04-07T11:38:21Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The mechanics of variety instead of skill in Beyond Good & Evil. Spoilers abound.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-04-05: Puzzle Quest Gone Hexic</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72710-twig-2009-04-05-puzzle-quest-gone-hexic%2F&amp;seed_title=TWiG+2009-04-05%3A+Puzzle+Quest+Gone+Hexic" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72710</id>
		<published>2009-04-06T09:00:52Z</published>
		<updated>2009-04-06T09:00:52Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-04-05...		]]></content>
	</entry>
	<entry>
<title type="html">Good Tutorials</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72452-good-tutorials%2F&amp;seed_title=Good+Tutorials" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72452</id>
		<published>2009-03-31T12:58:00Z</published>
		<updated>2009-03-31T12:58:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The ways that a tutorial will set the tone for the rest of the game by the behavior it teaches.		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Kane &amp; Lynch: Dead Men</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72092-za-critique-kane-lynch-dead-men%2F&amp;seed_title=ZA+Critique%3A+Kane+%26+Lynch%3A+Dead+Men" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72092</id>
		<published>2009-03-24T06:00:00Z</published>
		<updated>2009-03-24T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A closer look at a solid take on a Michael Mann video game. Spoilers abound.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-03-23: Devil Fingers in the Air</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F72074-twig-2009-03-23-devil-fingers-in-the-air%2F&amp;seed_title=TWiG+2009-03-23%3A+Devil+Fingers+in+the+Air" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.72074</id>
		<published>2009-03-23T06:00:00Z</published>
		<updated>2009-03-23T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-03-23...		]]></content>
	</entry>
	<entry>
<title type="html">Facebook vs Twitter</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71746-facebook-vs-twitter%2F&amp;seed_title=Facebook+vs+Twitter" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71746</id>
		<published>2009-03-20T13:03:47Z</published>
		<updated>2009-03-20T13:03:47Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		Facebook has changed itself once again, this time with more than just a little influence from the upstart social networking site.		]]></content>
	</entry>
	<entry>
<title type="html">Video Game Connection to Tragedy</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71755-coverage-of-the-video-game-connection-to-recent-tragedy%2F&amp;seed_title=Video+Game+Connection+to+Tragedy" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71755</id>
		<published>2009-03-18T06:00:00Z</published>
		<updated>2009-03-18T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A look at some of the responses and coverage to the recent school shooting in Germany.		]]></content>
	</entry>
	<entry>
<title type="html">Protest Games</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71696-protest-games%2F&amp;seed_title=Protest+Games" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71696</id>
		<published>2009-03-17T06:00:00Z</published>
		<updated>2009-03-17T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		The techniques and issues in politically motivated video games.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-03-16: A Very Portable St. Patty's Day</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71753-twig-2009-03-16-a-very-portable-st.-pattys-day%2F&amp;seed_title=TWiG+2009-03-16%3A+A+Very+Portable+St.+Patty%27s+Day" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71753</id>
		<published>2009-03-16T16:20:44Z</published>
		<updated>2009-03-16T16:20:44Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-03-16...		]]></content>
	</entry>
	<entry>
<title type="html">The Race for a New Game Machine: The Hardware/Software Conflict (Book Review, Part 1)</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71594-the-race-for-a-new-game-machine-the-hardwaresoftware-conflict-book-re%2F&amp;seed_title=The+Race+for+a+New+Game+Machine%3A+The+Hardware%2FSoftware+Conflict+%28Book+Review%2C+Part+1%29" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71594</id>
		<published>2009-03-13T04:43:35Z</published>
		<updated>2009-03-13T04:43:35Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/book_cover_art/r/race_new_game_machine_cover.jpg" />Concentrating on the narrative that David Shippy and Mickie Phipps tell in <i>The Race for a New Game Machine</i> is made difficult by a conflict in perspective.		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: Psychonauts</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71284-za-critique-psychonauts%2F&amp;seed_title=ZA+Critique%3A+Psychonauts" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71284</id>
		<published>2009-03-10T10:30:00Z</published>
		<updated>2009-03-10T10:30:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A closer look at the Jungian elements of <i>Psychonauts</i>. Spoilers abound.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-03-09: All Around Me Are Familiar Faces...</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71376-twig-2009-03-09-all-around-me-are-familiar-faces%2F&amp;seed_title=TWiG+2009-03-09%3A+All+Around+Me+Are+Familiar+Faces..." />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71376</id>
		<published>2009-03-09T05:40:27Z</published>
		<updated>2009-03-09T05:40:27Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-03-09		]]></content>
	</entry>
	<entry>
<title type="html">Sex Games II</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70990-sex-games-ii%2F&amp;seed_title=Sex+Games+II" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70990</id>
		<published>2009-03-06T18:03:02Z</published>
		<updated>2009-03-06T18:03:02Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		This post acknowledges the existence of sex and various game related ways of engaging with the act. Be warned.		]]></content>
	</entry>
	<entry>
<title type="html">Games &amp; Film: The Wizard</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F71031-games-film-the-wizard%2F&amp;seed_title=Games+%26+Film%3A+The+Wizard" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.71031</id>
		<published>2009-03-03T06:00:00Z</published>
		<updated>2009-03-03T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		A film about the healing power of Nintendo.		]]></content>
	</entry>
	<entry>
<title type="html">NOBY NOBY BOY and the New PS3 Paradigm</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70951-noby-noby-boy-and-the-new-ps3-paradigm%2F&amp;seed_title=NOBY+NOBY+BOY+and+the+New+PS3+Paradigm" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70951</id>
		<published>2009-02-27T06:00:00Z</published>
		<updated>2009-02-27T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		The recent release of <i>NOBY NOBY BOY</i> cements the PS3 as the most reliable destination for "play" with or without the "game".		]]></content>
	</entry>
	<entry>
<title type="html">Forum Game: Wikipaths</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70734-forum-game-wikipaths%2F&amp;seed_title=Forum+Game%3A+Wikipaths" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70734</id>
		<published>2009-02-26T06:00:00Z</published>
		<updated>2009-02-26T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		I found this game thanks to Play This Thing!.		]]></content>
	</entry>
	<entry>
<title type="html">ZA Critique: The Thing</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70813-za-critique-the-thing%2F&amp;seed_title=ZA+Critique%3A+The+Thing" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70813</id>
		<published>2009-02-24T20:00:00Z</published>
		<updated>2009-02-24T20:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		An alright game with some interesting design ideas and a few classic problems.		]]></content>
	</entry>
	<entry>
<title type="html">TWiG 2009-02-22: 50 Cent and the Kingdom of the Diamond Skull</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70827-twig-2009-02-22-50-cent-and-the-kingdom-of-the-diamond-skull%2F&amp;seed_title=TWiG+2009-02-22%3A+50+Cent+and+the+Kingdom+of+the+Diamond+Skull" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70827</id>
		<published>2009-02-23T06:00:00Z</published>
		<updated>2009-02-23T06:00:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		New releases for the week of 2009-02-22...		]]></content>
	</entry>
	<entry>
<title type="html">Video Games and Their Impact on Dreams</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70728-video-games-and-their-impact-on-dreams%2F&amp;seed_title=Video+Games+and+Their+Impact+on+Dreams" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70728</id>
		<published>2009-02-20T06:00:00Z</published>
		<updated>2009-02-20T06:00:00Z</updated >
		<author>
			<name>L.B. Jeffries</name>
		</author>
				<content type="html"><![CDATA[
		Several interesting studies on the impact of video games on the subconscious and dreams.		]]></content>
	</entry>
	<entry>
<title type="html">Puzzle Quest: Embracing the Dissonance</title>
		<link rel="alternate" type="text/html" href="http://www.popmatters.com/feeder/?FeederAction=clicked&amp;feed=Moving+Pixels&amp;seed=http%3A%2F%2Fwww.popmatters.com%2Fpm%2Fpost%2F70697-puzzle-quest-embracing-the-dissonance%2F&amp;seed_title=Puzzle+Quest%3A+Embracing+the+Dissonance" />
		<id>tag:popmatters.com,2009:pm/blogs/moving-pixels/35.70697</id>
		<published>2009-02-19T13:15:00Z</published>
		<updated>2009-02-19T13:15:00Z</updated >
		<author>
			<name>Mike Schiller</name>
		</author>
				<content type="html"><![CDATA[
		<img	src="http://www.popmatters.com/images/multimedia_art/p/puzzle_quest_cover.jpg" />Examining exactly why 2007's <i>Puzzle Quest</i> was such a success.		]]></content>
	</entry>
</feed>