Columns
Monday, November 26 2012
Of Assholes and Antiheroes: Morality in 'Borderlands 2'
Modern video games feature a plethora of antiheroes. But there are times when this archetype is taken too far, when the antihero becomes just an asshole.
Reviews
Monday, November 12 2012
'Borderlands 2': A Game, Not a World
The world as it stands in Borderlands 2 isn’t a place; it is a strangely shaped arena. There is lip service paid to life on this rock, but none of it is convincing as all of it begins and ends within the sight of my gun barrel.
Blogs
Friday, November 30 2012
I’m Not a Traveler in 'Borderlands 2' (Unless I Want to Be)
I'm storing guns out of sentimentality, not for safekeeping. Why?
Friday, November 16 2012
Why I Played 'Borderlands 2' By Myself
Groups of two or more tended to play Borderlands 2 as a shooter, while I still wanted to play it as an RPG.
Monday, November 5 2012
Moving Pixels Podcast: 'Borderlands 2,' Like 'Borderlands' But '2'
Gearbox hasn't reinvented the wheel with Borderlands 2, but they have managed to improve the wheel in just about every way.
Thursday, September 27 2012
'Borderlands 2' and the Art of Support
If you really want to enjoy the systems of Borderlands 2, play Maya, play support, and absolutely play with friends.
































