Call for Papers: Return to the 36 Chambers: Enter The Wu-Tang, 20 Years Later

Braid

Reviews

Friday, August 29 2008

Braid

The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.


Blogs

Thursday, April 19 2012

'Neuromancer' and The Beauty of Sad Endings

Sometimes, the most satisfying ending is a depressing one.


Tuesday, April 3 2012

The Problems and Potential of 'Closure'

"Is this a sequel to Braid? Or that other game with the kid in the dark?"


Tuesday, August 3 2010

Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?


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