Reviews
Friday, August 29 2008
Braid
The organic, malleable gameplay that Braid offers is refreshing in the context of a game that superficially looks to be a platformer.
Blogs
Thursday, April 19 2012
'Neuromancer' and The Beauty of Sad Endings
Sometimes, the most satisfying ending is a depressing one.
Tuesday, April 3 2012
The Problems and Potential of 'Closure'
"Is this a sequel to Braid? Or that other game with the kid in the dark?"
Tuesday, August 3 2010
Worlds Without Words: What German Expressionism Can Teach Us About Game Design
A moving picture is worth 24,000 words per second. How about a game?
































