Blogs
Wednesday, September 28 2011
Paying to Own, Paying to Compete: Monetizing the Social Game
No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.
News
Tuesday, March 1 2011
How FarmVille's makers missed the boat on the next great era of gaming
Before there were virtual farmers in FarmVille and virtual shop owners in CityVille, there was Ultima Online. Considered to be one of the first successful…
































