Call for Papers: Director Spotlight: Orson Welles

The Walking Dead

Features

Thursday, October 11 2012

The Good, the Bad, and the Moral: An Exploration of Ethical Questions in the Gaming World

Modelled after the introversion of the comics on which it’s based, The Walking Dead tries to deal more with exploring the human condition rather than bathing in the fantasy of a zombie apocalypse.


Blogs

Friday, January 25 2013

Why Do Alternate Endings Matter in Gaming?

The “deleted scenes” from Mass Effect 3 have me questioning my original experience. Why do I care so much about deleted scenes and alternate endings in a game?


Monday, January 7 2013

Moving Pixels Podcast: The End of 'The Walking Dead'

The Moving Pixels podcast crew discuss the consequences of surviving to the end of The Walking Dead: Season One.


Monday, November 19 2012

Moving Pixels Podcast: Winding Down 'The Walking Dead'

Nearly at our final destination, our podcasters try to figure out how each of us has arrived over the course of a game that challenges gamers constantly with decisions great and small.


Monday, October 8 2012

Moving Pixels Podcast: The Paths Not Taken in 'The Walking Dead'

The new episode of The Walking Dead suggests that, perhaps, we have less control over the outcomes of this game known now for its commitment to player choice. We consider this week what the impact of losing control is on the player's experience.


Thursday, September 13 2012

Death and Meaning in 'The Walking Dead'

Deciding who dies has far less meaning than deciding how we move forward with those left behind.


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