Thursday, October 11 2012
Modelled after the introversion of the comics on which it’s based, The Walking Dead tries to deal more with exploring the human condition rather than bathing in the fantasy of a zombie apocalypse.
Friday, January 25 2013
The “deleted scenes” from Mass Effect 3 have me questioning my original experience. Why do I care so much about deleted scenes and alternate endings in a game?
Monday, January 7 2013
The Moving Pixels podcast crew discuss the consequences of surviving to the end of The Walking Dead: Season One.
Monday, November 19 2012
Nearly at our final destination, our podcasters try to figure out how each of us has arrived over the course of a game that challenges gamers constantly with decisions great and small.
Monday, October 8 2012
The new episode of The Walking Dead suggests that, perhaps, we have less control over the outcomes of this game known now for its commitment to player choice. We consider this week what the impact of losing control is on the player's experience.
Thursday, September 13 2012
Deciding who dies has far less meaning than deciding how we move forward with those left behind.