Last Light slow pace is always building towards something, whether in the gameplay or narrative, and in this, way the game strikes a better balance between action and horror than the Dead Space series.
. [24.May.13]
Monaco is a stylish heist game that’ll make you wonder why there are so few heist games. [20.May.13]
Papo & Yo is an exorcism of sorts, a way for a survivor of childhood abuse to deal with his demons. This is a game as therapy. [17.May.13]
Eador's design is functional, but flawed, and the troubling subtext can feel alienating. However, there aren’t many games that fill its niche, so it’s worth a look at the very least. [15.May.13]
Daud's change of heart is disingenuous and a tool used to force the moral system into the downloadable content. Daud is an assassin and an agent of extreme chaos in the world of Dunwall. Players shouldn't feel guilty or be punished for acting as such. [13.May.13]
Riptide is good in spite of itself, but it could be so much better. [10.May.13]
The game drove me to complete it. Rest up and play a little more. Crack the safe, open the box, solve the… thing. [07.May.13]
Your heart will ache over the fate of a collection of rectangles. [06.May.13]
These characters are nothing but an assemblage of a ludicrous number of action movie clichés and references, creating an iconographic superimposition of a character that comes from no narrative or definable place but that could fit into any of them. [03.May.13]
The Darkstalkers series allowed Capcom to experiment without the risk of sullying its flagship fighting franchise. [01.May.13]
Even when it’s approachable and tempting, it’s still frustrating. However, its frustrations are born out of a consistent design philosophy, and its world is filled with such unexpected interactive depth and variety that I can’t help but respect it. [26.Apr.13]
There's an uncomfortable dissonance between the way the developers seem to want us to feel about the game and what we're actually feeling as we play through it. [24.Apr.13]