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Multimedia
Friday, July 25 2008
By L.B. Jeffries
L.B. Jeffries offers his experiences with eight weeks of Wii Fit training.
Wednesday, July 23 2008
By Jason Cook
Opoona fails as a character because he's a weird little bulbous alien with a pom-pom on his head named Opoona.
Monday, July 21 2008
By Ryan Smith
Despite a few interesting new things, Guitar Hero: Aerosmith really isn't much more than a Guitar Hero III expansion pack with a thin coat of Aerosmith paint splashed on.
Friday, July 18 2008
By Ryan Smith
If you're worried that video games are becoming a little too "arthouse" or highbrow, there are always titles like Ninja Gaiden II.
Tuesday, July 15 2008
By Michael Abbott
There is something wonderful to be said for a World Series between the 1955 Brooklyn Dodgers and the 1973 Oakland A's.
Monday, July 14 2008
By Mike Schiller
There's a psychological advantage to a game that allows you to play as yourself, or at least as someone created by yourself, as opposed to one that simply offers someone who looks a little like you.
Friday, July 11 2008
By L.B. Jeffries
Myst, after all these years, still has something to say to us.
Wednesday, July 9 2008
By Mike Schiller
It's actually really refreshing to find this kind of difficulty in what is ostensibly a kids' game.
Monday, July 7 2008
By L.B. Jeffries
Summon Night: Twin Age has just enough of that engaging "Gotta explore the whole map" appeal that playing never feels like a chore.
Wednesday, July 2 2008
By Arun Subramanian
Topics at the heart of Haze include the futility of war, torture, enhancement drugs, and the notion of private military corporations.
more Features
Wednesday, July 16 2008
By L.B. Jeffries
"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."
Thursday, July 3 2008
By Ryan Smith
"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."
Thursday, June 26 2008
By Glenn McDonald
Glenn McDonald talks to the creators of Alpha Omega about their new table top game, the challenge of game development, and that little Cloverfield mix-up.
Thursday, July 24 2008
Wednesday, July 23 2008
Tuesday, July 22 2008
Monday, July 21 2008
Wednesday, July 16 2008
Tuesday, July 15 2008
Monday, July 14 2008
Friday, July 11 2008
Friday, July 25 2008
Tuesday, July 22 2008
Tuesday, July 15 2008
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