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Wednesday, August 20 2008

Enemy Territory: Quake Wars

Enemy Territory: Quake Wars' journey from PCs to consoles was apparently a bumpy one.

Monday, August 18 2008

Randy Balma: Municipal Abortionist

The concept of video game design and architecture has been expressed by several academics and yet within it there doesn't seem to be much room for Randy Balma: Municipal Abortionist.

Friday, August 15 2008

Metal Gear Solid 4: Guns of the Patriots

The boundaries and distinctions between the various situations, storylines, and circumstances of the series are all dissolving and becoming indistinguishable.

Wednesday, August 13 2008

Strong Bad’s Cool Game for Attractive People, Episode One: Homestar Ruiner

You control Strong Bad's actions in this very basic point and click game as he tries to win the Race to the End of the Race.

Monday, August 11 2008

Final Fantasy Tactics A2: Grimoire of the Rift

In Final Fantasy Tactics A2 there isn't really a point at which you can stop grinding and say, "I'm ready to hear the plot now".

Friday, August 8 2008

Robert Ludlum’s The Bourne Conspiracy

Bourne seems like the kind of cool action hero that might well easily transition to the role of the protagonist of a video game.

Wednesday, August 6 2008

Hellboy: The Science of Evil

Nothing in Hellboy's arsenal or attack set ever feels substantial enough to warrant any satisfaction.

Monday, August 4 2008

The Sony Mylo COM-2

Sony’s Mylo may be enough to get in touch with “my life online”, but it’s hard to shake the feeling that there are other devices out there that do just about everything the Mylo does, and better.

Friday, August 1 2008

Battlefield: Bad Company

A first-person shooter focused more on fun than authenticity or a deeply written narrative is actually a bit refreshing.

Wednesday, July 30 2008

The Political Machine 2008

It’s like playing Monopoly without the dice or the satisfaction of ever owning property. You just go around and around the board bidding on things.

more Features

Monday, August 4 2008

DHARMA’s Bent Reality: The Video Game Sensibility of Lost

Perhaps the most complete and fascinating assimilation of video game-type content into a different medium at a deep and thorough level occurs within the narrative world of the popular television show Lost.

Wednesday, July 16 2008

Redefining the Game: A Look at Machinima

"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."

Thursday, July 3 2008

Beyond the Core Gamer: An Interview with Wideload Games’ Alex Seropian

"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."

more Columns

Wednesday, July 9 2008

Just as Fun to Watch

L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play.

Tuesday, June 3 2008

Zarathustra-speak

Let's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead.

Thursday, May 1 2008

The Game World / Real World Interface

"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve.

more Blogs

Tuesday, August 19 2008

Moving Pixels: To Ken Levine

Monday, August 18 2008

Sunday, August 17 2008

Saturday, August 16 2008

Friday, August 15 2008

Moving Pixels: Hip, Urban, and Undead

Thursday, August 14 2008

Tuesday, August 12 2008

Moving Pixels: Universal Game Design

Monday, August 11 2008


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