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Multimedia
Wednesday, August 6 2008
By Azmol Meah
Nothing in Hellboy's arsenal or attack set ever feels substantial enough to warrant any satisfaction.
Monday, August 4 2008
By Mike Schiller
Sony’s Mylo may be enough to get in touch with “my life online”, but it’s hard to shake the feeling that there are other devices out there that do just about everything the Mylo does, and better.
Friday, August 1 2008
By G. Christopher Williams
A first-person shooter focused more on fun than authenticity or a deeply written narrative is actually a bit refreshing.
Wednesday, July 30 2008
By L.B. Jeffries
It’s like playing Monopoly without the dice or the satisfaction of ever owning property. You just go around and around the board bidding on things.
Monday, July 28 2008
By Mike Schiller
Using the touchscreen as part of the Guitar Hero experience never gets past the point of feeling like it's an imperfect process.
Friday, July 25 2008
By L.B. Jeffries
L.B. Jeffries offers his experiences with eight weeks of Wii Fit training.
Wednesday, July 23 2008
By Jason Cook
Opoona fails as a character because he's a weird little bulbous alien with a pom-pom on his head named Opoona.
Monday, July 21 2008
By Ryan Smith
Despite a few interesting new things, Guitar Hero: Aerosmith really isn't much more than a Guitar Hero III expansion pack with a thin coat of Aerosmith paint splashed on.
Friday, July 18 2008
By Ryan Smith
If you're worried that video games are becoming a little too "arthouse" or highbrow, there are always titles like Ninja Gaiden II.
Tuesday, July 15 2008
By Michael Abbott
There is something wonderful to be said for a World Series between the 1955 Brooklyn Dodgers and the 1973 Oakland A's.
more Features
Monday, August 4 2008
By Elwyn Palmerton
Perhaps the most complete and fascinating assimilation of video game-type content into a different medium at a deep and thorough level occurs within the narrative world of the popular television show Lost.
Wednesday, July 16 2008
By L.B. Jeffries
"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."
Thursday, July 3 2008
By Ryan Smith
"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."
Wednesday, July 9 2008
By L.B. Jeffries
L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play.
(more Moving Pixels)
Tuesday, June 3 2008
By Mike Schiller
Let's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead.
(more Moving Pixels)
Thursday, May 1 2008
By Mike Schiller
"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve.
(more Moving Pixels)
Tuesday, August 5 2008
Monday, August 4 2008
Friday, August 1 2008
Tuesday, July 29 2008
Monday, July 28 2008
Thursday, July 24 2008
Wednesday, July 23 2008
Tuesday, July 22 2008
Tuesday, August 5 2008
Friday, July 25 2008
Tuesday, July 22 2008
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