Multimedia

more Reviews

Wednesday, August 6 2008

Hellboy: The Science of Evil

Nothing in Hellboy's arsenal or attack set ever feels substantial enough to warrant any satisfaction.

Monday, August 4 2008

The Sony Mylo COM-2

Sony’s Mylo may be enough to get in touch with “my life online”, but it’s hard to shake the feeling that there are other devices out there that do just about everything the Mylo does, and better.

Friday, August 1 2008

Battlefield: Bad Company

A first-person shooter focused more on fun than authenticity or a deeply written narrative is actually a bit refreshing.

Wednesday, July 30 2008

The Political Machine 2008

It’s like playing Monopoly without the dice or the satisfaction of ever owning property. You just go around and around the board bidding on things.

Monday, July 28 2008

Guitar Hero: On Tour

Using the touchscreen as part of the Guitar Hero experience never gets past the point of feeling like it's an imperfect process.

Friday, July 25 2008

Wii Fit

L.B. Jeffries offers his experiences with eight weeks of Wii Fit training.

Wednesday, July 23 2008

Opoona

Opoona fails as a character because he's a weird little bulbous alien with a pom-pom on his head named Opoona.

Monday, July 21 2008

Guitar Hero: Aerosmith

Despite a few interesting new things, Guitar Hero: Aerosmith really isn't much more than a Guitar Hero III expansion pack with a thin coat of Aerosmith paint splashed on.

Friday, July 18 2008

Ninja Gaiden II

If you're worried that video games are becoming a little too "arthouse" or highbrow, there are always titles like Ninja Gaiden II.

Tuesday, July 15 2008

Baseball Mogul 2009

There is something wonderful to be said for a World Series between the 1955 Brooklyn Dodgers and the 1973 Oakland A's.

more Features

Monday, August 4 2008

DHARMA’s Bent Reality: The Video Game Sensibility of Lost

Perhaps the most complete and fascinating assimilation of video game-type content into a different medium at a deep and thorough level occurs within the narrative world of the popular television show Lost.

Wednesday, July 16 2008

Redefining the Game: A Look at Machinima

"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."

Thursday, July 3 2008

Beyond the Core Gamer: An Interview with Wideload Games’ Alex Seropian

"There's huge potential for the market to grow, and the only way we're going to get there is if there are games available that address an audience beyond the core gamer."

more Columns

Wednesday, July 9 2008

Just as Fun to Watch

L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play.

Tuesday, June 3 2008

Zarathustra-speak

Let's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead.

Thursday, May 1 2008

The Game World / Real World Interface

"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve.

more Blogs

Tuesday, August 5 2008

Monday, August 4 2008

Friday, August 1 2008

Tuesday, July 29 2008

Monday, July 28 2008

Thursday, July 24 2008

Moving Pixels: The Bright Side of E3

Wednesday, July 23 2008

Tuesday, July 22 2008

Moving Pixels: How, then, shall we Hype?