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God of War: Chains of OlympusPlatforms: PlayStation Portable Publisher: Sony Developer: Ready At Dawn ESRB Rating: Mature 4 March 2008, 1 player, $39.99 by Azmol MeahHas it really been three whole years since the first God of War? So much has changed since then, we’ve seen the resurrection of Nintendo, been cursed by Microsoft’s red rings, and even witnessed good ol’ Sly Stallone attempt to bring back the ‘80s action man by literally tearing through hundreds of evil Burmese soldiers. Kratos (God of War‘s protagonist) is very much your John Rambo type chap. He kills for fun, knows no fear, can mow through any army, no matter the size, and his games have always contained a body count that would put even a century’s worth of Rambo flicks to shame; sans rifle, perhaps, but in its place the Blades of Chaos—oh, and then there’s whole Greek mythology setting as well. What’s also amazing to see is just how, for better or for worse, the God of War series hasn’t changed at all.
The graphics on the PSP version are just as good as Chains of Olympus‘ two older PS2 brothers; the score is as epic as we’ve come to expect, to the point where one could easily mistake it for a John Williams piece, while the combat remains blissfully underdeveloped and Kratos retains his crown as undoubtedly the biggest dick in the industry today.
![]() You can easily fight your way through the entire game simply by using the L + Square combo, and though you’ll learn new moves and earn new abilities as you level up the various tools at your disposal, there really is no need for them as it’s far easier just to button-bash the combos you find most effective. What stops you from mixing it up a little, is that regardless of how much damage you’re inflicting on your foes, they’ll always manage to land a blow on you, which sends you flying halfway across the room. This disrupts any sense of progression or fluidity, killing with it any desire within you to experiment, not to mention that it feels both unfair and illogical. To compound matters further, the game won’t allow you to input another move until the animation of the move you’re currently attempting is complete, which utterly shatters the illusion of control and any chance to link different combos together. If that doesn’t kill it for you, then the moronic, brain-dead grunts you encounter along the way will. At one point in the game, countless archers just happily stood around waiting for me to tear them in two, putting up no resistance whatsoever. These are meant to be skilled, ruthless killers, not zombies straight out of Dawn of the Dead.
![]() Throw in a heavily fragmented story which has somehow managed to make Greek mythology convoluted and tedious, and you’ve got a series that’s looking old before its time.
To rub salt in the wounds, the game can easily be completed in less than five hours, with very little to go back for other than some generic costumes and some rather naff minigames. At full price, simply put, there’s just not enough bang for your buck here, friends.
God of War: Chains of Olympus Trailer 2 April 2008
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