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http://www.popmatters.com/pm/multimedia/reviews/57922/downstream-panic/
Downstream Panic!Platforms: PlayStation PortablePublisher: AtariDeveloper: Eko SystemESRB Rating: Everyone 10+5 February 2008, 1 player, $29.99by Azmol MeahEver wonder what would happen If LocoRoco and Lemmings had a baby? It’s a question I’m sure that we’ve all asked ourselves at one point or another in our lives. If, however, they did get it on, then the bastard love child of their seedy sexual shenanigans can be guaranteed of two things:
a) It would be extremely cute, and
Downstream Panic! is that unlikely illegitimate child, and yes it is both
a) extremely cute and
Quite blatantly ripping off LocoRoco‘s, colourful, chirpy art style and sense of childlike innocence, even right down to its infectious J-pop soundtrack, Downstream Panic! will win over even the most hardened gun–toting, racist Xbot prat. It just oozes character, charm and cuteness; we’re talking about looking up cuteness in the dictionary and seeing Downstream Panic! levels of cuteness here. The premise couldn’t be simpler: guide a set number of fish to safety, your goal being the bottom of the sea, to where your dangerously dehydrated little nippers are desperate to return so they can swim, drink and do whatever it is fish do. A-to-B simple, no? What complicates matters, though, is that as your fish navigate the increasingly complex 2D maze–like levels, they must do so while contending with all manners of tricks, puzzles and carnivorous fish ready to chomp on their scaled arses. Initially, matters are simple; a container in the sky releases 100 fish, these fish then mindlessly use the magic of gravity to slip and slide down the landscape. It’s your job, then, to guide a set number of them past the various traps using a small inventory of tools at your disposal, while carefully taking into consideration the small pool of water that accompanies them, as it is that small puddle that allows you to have some form of control over your fish.
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However, since the tools at your disposal are limited in quantity, or in some levels the tools that you do need aren’t even available to select, it forces you to play the game with an almost robot-like efficiency. Sadly, this kills a lot of the enjoyment to be had in Downstream Panic! and makes it far too frustrating to play through the 80-odd levels thrown in.
And now for the “stupid” part. As the level count gets higher, more and more obstacles are added—poisonous mushrooms, spiky chestnuts, teleports, and storm clouds are all standing in your way—and yes, it is far too much. The term too many chefs has never seemed so apt.
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Challenge is one thing, and of course puzzlers should be just that challenging, but still, a little hand holding would have been appreciated. Often the trial and error process will grate as much as the fiendish level design, and with next to no tips nor tutorials on how to proceed further should you get stuck (which you will on more than one occasion) giving up and moving on will be a first resort for many. To its credit, restarting a level is as simple as pressing the Select button and there is no punishment for doing so, it just means the game doesn’t flow as smoothly as the streams of water that your little aquatic vertebrates ride.
Downstream Panic! Trailer 28 April 2008
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