Strange Encounters of the MMO Kind

From EVE Online
There have been two absolutely amazing MMO stories coming down the blog pipeline and both deserve mentioning.
The first is Jim Rossignol’s four part series over at Rock, Paper, Shotgun about his five year experiences with EVE Online. It chronicles the formation of a small raiding corporation called The State and their wanderings across the massive universe of EVE. If you’re unfamiliar with the game, it’s a startlingly open game where players form enormous corporations and alliances. Resources must be mined, transported, and developed at player created stations. The need to ferry supplies and control markets, all controlled by players, make his stories of pirating and raiding groups fascinating both as a social experiment and purely because of how complex these online games are becoming. Fondly remembering a long conflict with another corporation Rossignol writes, “The few months in which we fought, toe to toe, is something I’d love to be able to recreate or recapture, but I know it’s lost. A singularity in the history of gaming. It was so valuable: a time when the kind of game I’d always dreamed of had come to pass: carving out our niche in a living universe, protecting the weak, working as a team to make money and bring down enemies.”

From Ultima Online
The second is a collection of musings by a former GameMater or GM of the now defunct Ultima Online. The game was one of the first graphically depicted MMO games and drew heavily on MUDs and previous Ultima games for its design. What made it unique was what a hostile and wild place the game became when contrasted to modern MMO’s. If someone unprepared stepped outside of town, thugs would descend on them immediately. The game was ridiculously unbalanced as well, allowing for master players to basically dominate the scene. Being a GM in such a culture, which resembled Hobbes’s state of nature more than a civil online game, allowed one called Backslash to collect a long list of stories. So many that he’s posted three essays so far with hopefully more to come. You can check the first post out here. He comments, “As an ex-professional deus ex machina, I have a brain full of these stories that bubble up unbidden in my memory from time to time. I thought you might enjoy if I shared a few of the more interesting stories I took part in.”
You can’t make stuff like this up.



Comments
The leader of my old roleplaying guild in UO, The United Pirates, kept fairly meticulous accounts of our adventures. Check em out here:
http://www.aschulze.net/ultima/stories1.htm
My favourite is The Trial of Simkin OneEye (http://www.aschulze.net/ultima/stories/story139.htm). It was an event set up between the leaders of our pirate crew and a rival guild of landlubbers. I was third in command at that point and had no idea what to expect though, so it’s not like everyone was in on it playing along - it really felt like a custom event or quest one would normally only see in a Bioware RPG.
Man, I still remember the chaos that erupted in that courtroom when all those characters with identical names and outfits came out. What other MMO would allow that nowadays? You need unique IDs. Games don’t have the tools or flexible rules necessary for players to tell stories like this. Anyway…good times.
Comment by Michel — September 10, 2009 @ 9:02 am
Ultima Online is not “defunct.” It just released its 8th expansion pack and is quite alive.
www.uo.com
uo.stratics.com
You should correct that.
Comment by Aaron — September 10, 2009 @ 11:07 am
The hilarious thing about that post is that I’m studying Legal History right now. The resemblance to medieval court is sorta frightening.
I like the part where you leave the lawyer on a deserted island…
Comment by L.B. Jeffries — September 10, 2009 @ 12:59 pm