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Moving Pixels Podcast: The World of Mass Effect

Would you physically move into the "Mass Effect" world if you could?

This week our discussion of game worlds moves from the claustrophobic halls of the asylum to the vast reaches of space.


Continuing our consideration of game worlds and their effect on our experience playing games, we consider both the broad galatic maps of Mass Effect as well as the narrower confines of intergalatic ports of call and the bridges of starships and how they impact on Bioware’s collection of characters.
  


 
 

This podcast is also available via iTunes


Our podcast contributors:


G. Christopher Williams is the Multimedia Editor at PopMatters.com.  You can find his weekly updates featured at the Neuromance blog.


Rick Dakan is a regular contributor to the Moving Pixels blog as well as to the Gamma Testing podcast.


Nick Dinicola is also a regular contributor to the Moving Pixels blog.


Thomas Cross contributes frequently to the Multimedia section at PopMatters.com, and he also pens the Diamond in the Rough column for GameSetWatch.

Related Articles
By Nicholas Christophi
8 May 2012
Developers of games like Heavy Rain, Mass Effect, and Fallout 3 take pride in their ability to provide players with the experience of deciding for themselves exactly how plot lines will develop in their games. So why are we gamers fixated on the idea of making and playing such games?
6 Apr 2012
Mass Effect has always had trouble presenting its morality system to players -- that is, until Mass Effect 3.
2 Apr 2012
The podcast draws its own conclusions about the controversial conclusion of Bioware's epic trilogy.
30 Mar 2012
I like the ending because it doesn’t just ask us to make a choice, it asks us to question the very process that we use to make that choice.
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