Perhaps the Nadir of the Speed Run Phenomenon

Current Guinness record holder iamchris4life missed only
ten notes in “Through the Fire and Flames”. That’s just sick.
Every once in a while, I get sucked in by speed runs. Speed runs are fascinating things, because they’re the epitome of somebody finding something that they’re good at and trying to be the absolute best at it. It’s The King of Kong, playing out in parallel over hundreds of games. There’s something almost poetic about watching someone finish Super Mario Bros. in five minutes or Metal Gear Solid 2 on extreme (extreme!) difficulty in a little more than an hour and a half. This is especially true for games that the viewer is familiar with—it’s like reliving your past experiences, except much, much faster.
That said, it takes a special breed of player to play an awful game to perfection, especially when the player acknowledges just how awful the game is. Enter Pit Fighter, for the SNES.

This is Pit Fighter. Greeeeeat.
The Gimp periodically taunts you.
You have to fight a huge guy in tighty whitys who enjoys bull-rushing you.
Copious forklifts!
And then there’s the matter of the ending, which I won’t spoil for you. It’s actually the perfect ending for what precedes it.
What motivates someone to do this? Is it pure masochism? Is it the knowledge that you’re not going to have a hell of a lot of competition? Whatever it is, it’s both revolting to watch and fascinating to ponder, which can mean only one thing: Time to look for a speed run of Superman 64…


Wow, that was a shitheap of a game. I love how it’s mindless repetition and it ends with a [SPOILER] a fucking blinking header. As if you’re just in the myth of sysyphus now.
Comment by SuperUnison from LA — April 24, 2008 @ 2:27 pm