TWiG 2008-04-28: As If There’s a Choice
You know, you have to give Iron Man some credit. Not only is Sega’s adaptation of the soon-to-be blockbuster film being released on every single major console and portable system this week, but it single-handedly ensured that every single system had at least one game to show off this week (thus avoiding the fate of withstanding a surely snarky synonym for “zero” in its release column). The demo that Sega released on Xbox Live isn’t even all that bad, even if its all-too-short play time does cut out right when it seems as though the game might just get exciting.

The sheer magnitude of Grand Theft Auto IV‘s release is enough to make one wonder: why in the world would Nintendo choose to release Mario Kart Wii a mere two days before perhaps the most highly-anticipated release of 2008? One could make the argument that the audience for the two games is different, but it intersects in enough places that the buying public for Mario Kart can’t help but be affected, at least a little bit. One could also say that Mario Kart is a strong enough franchise that it’ll get its sales over the long-term, and it will be fine. This is probably true—and I do expect that Mario Kart will sell gobs of product and little plastic wheels regardless of what other releases happen to coincide with its own—but still. Mario Kart Wii got one, maybe two days of serious publicity when the journalists got their copies, only to be swallowed almost immediately by the Grand Theft Auto behemoth. Pushing off the release (or moving it up, even) by a week or two might have been able to ensure a solid stream of publicity surrounding its release. As it is, it’s going to have to rely on an admittedly sizable established fanbase.
Of course, one could also argue that that fanbase has been what has been sustaining Nintendo all along, but it wouldn’t hurt to try like hell to expand that fanbase, especially when there is such a sizable new install base just sitting there, waiting to be taken advantage of. Nintendo apparently sees Mario Kart as a “bridge game”—that is, a game that could help casual players transition to more involved gaming experiences—and having had a day or two to play the game, this makes sense, given that it had the four game-playing members (that is, myself, my wife, and my kids) playing a game together for the first time since Wii Sports first invaded our home and free time. Still, it’s not going to be a bridge for anyone who doesn’t notice its release.

Perhaps I’ve said too much. Go take a look at this week’s release list, after the jump…
Xbox 360:
Grand Theft Auto IV (29 April)
Iron Man (02 May)
DS:
Brain Voyage (29 April)
Let’s Pilates (29 April)
Let’s Yoga (29 April)
Toy Shop (29 April)
Iron Man (02 May)
PS3:
Grand Theft Auto IV (29 April)
Iron Man (02 May)
PSP:
SNK Arcade Classics Volume 1 (29 April)
Iron Man (02 May)
PS2:
SNK Arcade Classics Volume 1 (29 April)
Iron Man (02 May)
Wii:
Iron Man (02 May)
PC:
Baseball Mogul 2009 (29 April)
Great War Nations: The Spartans (01 May)


There’s so much riding on GTA IV...I can’t help but wonder if those high scores go well beyond the game.
This is Take-Two’s gamble that their David company can top EA’s 2 billion dollar Goliath bid. Analysts are predicting a 400 million return on this game within the first week, blowing away most media records by miles. Not to mention the sheer audacity and cultural relevance of the plot. The GTA series has never batted an eye at going with groundbreaking heroes: Italian-Americans, African-Americans, and now an Eastern European immigrant. This is territory that most movies never cross into. No steroid popping space marines, no corny plots about aliens, this is even wilder turf for video games.
It seems that ultimately, GTA IV is hoping to be the definitive proof that games really can be more than just kid’s stuff, in terms of money-making power and cultural relevance.
Comment by L.B. Jeffries from The South — April 28, 2008 @ 9:23 am