Re-Evaluating the Wii Wheel
One of the most misleading aspects of game journalism as a whole is the relentless air of positivity that goes into game and gear previews. On one hand, it’s true that you don’t necessarily want to dismiss the potential of a game based on an early build or a demo; on the other, if something looks like it’s going to be lousy, even if it’s a hotly anticipated piece of software from a major publishing company, shouldn’t we go ahead and feel free to say so?

Given the quickness with which I jumped on the bandwagon of Wii Wheel rippers, then, it seems only fair that I should now admit that I was wrong.
There is no game out there right now, not a single one, that has brought my family together for game time more reliably and consistently than Mario Kart Wii. Let me be clear: we are not a house of Mario Kart enthusiasts; I’ve had only a passing interest in the franchise for most of its life, apart from a brief time with the original when I was utterly obsessed. The DS version is fun enough, but it didn’t exactly steal my life away, and I’m a little bit ashamed to admit that I’ve never even played Double Dash. The kids have played a couple of previous iterations of the franchise as well, finding the most interest in the DS version, but even that struck them as not exactly worth giving up things like Dogz and Spider Man: Friend or Foe.
Mario Kart Wii, on the other hand, has a Wheel.

My six-year-old has won a few 50cc races, which was a surprise to me given that she has never shown a propensity for games that require quick thinking and fast action. These wins have been utter events in our household, things that can be attributed not only to her increasing-all-too-fast age, but also to the fact that turning a steering wheel probably seems like a pretty basic mechanic, even for her; combining the function of an analog stick and various buttons is still a bit abstract for her mind, while turning a wheel is entirely logical and mechanical, and the confidence of knowing exactly what that wheel is supposed to do was enough to convince her that she could win. And so she did.

And no, I can’t believe I just said that.


I was looking forward to playing Mario Kart Wii, but also had a terrible feeling about the Wii Wheel. This is one of those ideas that just sounds too good to work. But then I thought the same thing about Wii Sports when the Wii came out so I suppose there was a glimmer of hope in me.
After having bought and played it for hours, I can confidently say that the Wii Wheel is a fantastic peripheral and I am certainly not going back to traditional controls on Mario Kart. The Wii Wheel is fun and is just an absolute pleasure to use.
I agree, the Wheel is harder to master it than traditional controls, but I still wouldn’t change it. In fact, I think it’s more of a challenge to get better at it with the Wheel.
Nintendo have been very clever because although they have given the option to play with other controllers, they have given an incentive to use the Wheel: When you play online, a wheel sign will appear next to the name of those players who are using it.
I’ve played many races and battles online now and can say that the majority of people use the Wii Wheel which is just fantastic. All in all, I also was proven wrong about the Wheel. This may be just a piece of plastic, but it’s a piece of plastic that makes the experience ten times better.
Comment by Carlos — April 30, 2008 @ 4:28 am